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Market Scenario Enterprise Data Management is the capability of the businesses to identify, develop, integrate, and manage the data of the entire enterprise workflow, applications, and entities that require precise and accurate data delivery. In other words, enterprise data management refers to manage the data which ensure compliance and governance features such as data quality, security and many more. Additionally, enterprise data management helps to integrate the data to enable master data management (MDM). The MDM is a method used to consistently define manage and control the critical data of an enterprise to offer a single point. Novel coronavirus has Enterprise Data Management Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Global Enterprise Data Management Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/5863 Competitive Outlook Some of the key players of Enterprise Data Management Market include Oracle Corporation (U.S.), Mulesoft (U.S.), Accenture (Ireland), SAP SE (Germany), IBM Corporation (U.S.), Talend (U.S.), Symantec Corporation (U.S.), SAS Institute Inc. (U.S.), Intel Security (U.S.), Teradata Corporation (U.S.), Cognizant (U.S.), MongoDB (U.S.), Mindtree (India), Jade Global (U.S.), Goldensource (U.S.), Solix technologies Inc. (U.S.), Liasion Technologies (Sweden), and Primitive Logic (U.S.). Segmentation The enterprise data management market is broadly categorized by component, deployment, organization size, and end-user. By component, the enterprise data management market is sub-segmented as solutions and services. On the basis of services, the market is sub-segmented into professional services and managed services. The professional services are further segregated into consulting services, implementing integrating services, and training support services. The solutions are segregated as data integration, data warehousing, data processing, data governance, data synchronization, data security, data quality, and others. On the basis of organization type, the market is segregated into large enterprise and small medium enterprise. Furthermore, on the basis of deployment, the market is sub-divided into on-cloud and on-premises. By end-user, the market is sub-divided into IT telecom, BFSI, manufacturing, energy power, healthcare, transportation logistics, government, and others. Regional Analysis Geographically, the enterprise data management market is segmented into four different regions namely North America, Asia Pacific, Europe, and the Rest of the World. North America is presumed to have significant growth in the enterprise data management market. The United States and Canada are leading the markets of the region. The growth is due to high-level expertise in the cloud deployment of enterprise data management. Asia Pacific is also anticipated to be the fastest growing region in the enterprise data management market over the forecast period. India, Japan, South Korea, and China are the leading countries in the region. This is attributed to increased investment to boost the IT sector. Furthermore, Europe is expected to have a substantial growth in the market owing to robust technological infrastructure. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/enterprise-data-management-market-5863 List of Tables Table1 Global Enterprise Data Management Market By Region, 2020-2027 Table2 North America Enterprise Data Management Market By Country, 2020-2027 Table3 Europe Enterprise Data Management Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Enterprise Data Management Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porters’ Five Forces Analysis Of Global Enterprise Data Management Market Continued… View Similar Report** Identity Access Management Business https //writeonwall.com/identity-access-management-business-industry-trends-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and/ Mobile Banking Market Research https //writeonwall.com/mobile-banking-market-research-industry-trends-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-t/ About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future Office No. 524/528, Amanora Chambers Magarpatta Road, Hadapsar Pune - 411028 Maharashtra, India 1 646 845 9312 Email sales@marketresearchfuture.com
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オブジェ オブジェ ふくらましもの [部分編集] オブジェ (Part35, 833) http //imgur.com/t1OJhZ2.jpg (Part35, 821) http //i.imgur.com/DjpGkAZ.jpg 豊橋総合動植物公園だよ (Part35, 655) http //or2.s206.xrea.com/up2/img/up830.jpg オイラの経験で言うなら (Part35, 652) 寄って広角で撮るより http //or2.s206.xrea.com/up2/img/up827.jpg 遠くから望遠で撮った方がいいと思う http //or2.s206.xrea.com/up2/img/up828.jpg おまけ http //or2.s206.xrea.com/up2/img/up829.jpg 怖すぎワロエナイ ロリコンに出てくるお化けベアード様怖い (Part35, 625) http //blog-imgs-51.fc2.com/m/i/n/minorityreport2010/Gyozk.jpg 有名な作家の作品。 空をどうやって撮影したか分かるだろうか (Part35, 621) http //www.designboom.com/wp-content/uploads/2014/06/flora-borsi-coffee-universe-designboom-07.jpg http //www.designboom.com/wp-content/uploads/2014/06/flora-borsi-coffee-universe-designboom-04.jpg http //www.designboom.com/wp-content/uploads/2014/06/flora-borsi-coffee-universe-designboom-05.jpg 実は空の部分がコーヒーとミルク。 わりと怖い、中国の『進撃の巨人』 (Part35, 383) http //image.excite.co.jp/feed/news/Kotaku/Kotaku_201401_attack_on_buddha.jpg http //www.kotaku.jp/gallery/images/2014/01/140121buddha3.jpg 中国の巨大オブジェ (Part35, 362) http //i.dailymail.co.uk/i/pix/2014/06/04/article-2647256-1E7472CB00000578-930_964x640.jpg http //static.panoramio.com/photos/large/26844837.jpg なんか怖い廃墟の恐竜や巨人 (Part35, 229) http //i.kinja-img.com/gawker-media/image/upload/t_ku-xlarge2/18lv3lr0qtfg9jpg.jpg http //metamythic.com/wp-content/upld/2012/09/derelict-dinosaurs-728x483.jpg http //metamythic.com/wp-content/upld/2012/09/gullivers-kingdom-giant-728x485.jpg http //i.kinja-img.com/gawker-media/image/upload/t_ku-xlarge2/18lv3lh5hdymwjpg.jpg これ、どう見てもコラかCGにしか見えないんだが、でも現実に存在する (Part34, 972) http //www.flickr.com/photos/hannes_frick/5561549082/ http //www.flickr.com/photos/grangeparkopera/5578842987/ http //www.flickr.com/photos/hannes_frick/5560081526/ http //www.flickr.com/photos/kecko/5512247367/ 十和田市現代美術館 スタンディングウーマン (Part34, 819) http //www.web-nile.com/article/article.php?category=04 article=000013 page=3 これ今年のバーニングマン? (Part34, 803) http //i.imgur.com/J4yH2bg.jpg http //i.imgur.com/jPNJ2JR.jpg http //i.imgur.com/PxZFy8T.jpg http //i.imgur.com/FaIe9gH.jpg http //i.imgur.com/OWcVIZ6.jpg http //i.imgur.com/t5pKPEZ.jpg 日の丸自動車 (Part34, 789) http //robertk.blog.so-net.ne.jp/blog/_images/blog/robertk/357601.jpg 恐竜…ではなくツチブタです、街中に現れた巨大像 オランダ (Part34, 772) http //www.afpbb.com/article/life-culture/life/2966477/11298262 (Part34, 669) http //i.imgur.com/Wylb3u6.jpg (Part34, 663) http //s3-ec.buzzfed.com/static/enhanced/webdr06/2013/4/23/15/enhanced-buzz-30610-1366743978-8.jpg 一瞬ビビる http //www.buzzfeed.com/awesomer/photos-you-really-need-to-look-at-to-understand 『進撃の巨人』2,000万部突破記念、講談社で1/1実物大"巨人の頭部"を公開中 (Part34, 627) http //moca2-news.net/article/20130605/201306051715a/01/ http //moca2-news.net/article/20130605/201306051715a/image/001.jpg 手 (Part34, 605) http //marticleimage.nicoblomaga.jp/image/12/2013/0/9/09d71d00415791abacb83df15a8d655e0d0824db1368206843.jpg http //japan.digitaldj-network.com/articles/13567.html 巨人 (Part34, 584) http //ameblo.jp/mayayoshida/entry-11524929357.html http //stat.ameba.jp/user_images/20130506/08/mayayoshida/72/5b/j/o0480064012527638726.jpg 狐 (Part34, 508) http //marukijapan.co.jp/wp-content/uploads/2011/05/DSCN0612.jpg 野良フェイスハガー (Part34, 484) http //livedoor.blogimg.jp/aqua_catalyst/imgs/1/e/1e76dea1.jpg 像 (Part34, 147) http //www.tirakita.com/melmaga/Photos/DSCF4553.jpg http //blog.canpan.info/hhahj/img/151/p1030125-1.jpg 別のスレから拾ってきた (Part34, 113) http //livedoor.blogimg.jp/rabitsokuhou/imgs/6/a/6a751580.jpg http //livedoor.blogimg.jp/rabitsokuhou/imgs/9/0/908bc0e4.jpg http //pds.exblog.jp/pds/1/201201/14/01/c0072801_2554020.jpg http //livedoor.blogimg.jp/rabitsokuhou/imgs/8/f/8f84d890.jpg http //pds.exblog.jp/pds/1/200903/09/22/f0193622_20524954.jpg http //sekimasa.img.jugem.jp/20080614_210965.jpg http //pds.exblog.jp/pds/1/201201/12/01/c0072801_2174334.jpg 比較 (Part34, 101) http //livedoor.3.blogimg.jp/nwknews/imgs/3/3/338ee351.jpg トロイアの木馬 (Part33, 910) http //upload.wikimedia.org/wikipedia/commons/0/07/Trojan_horse_%C3%87anakkale.jpg (Part33, 355) http //4.bp.blogspot.com/_Sk8YisL1yic/S6-QeEByGeI/AAAAAAAABFw/rUT-xE98gXE/s1600/IMG_1569.JPG http //livedoor.2.blogimg.jp/kenyos/imgs/7/8/786aedc8.JPG http //livedoor.2.blogimg.jp/schizou/imgs/b/8/b8479eb4.JPG http //pds.exblog.jp/pds/1/200903/02/33/f0045133_2030494.jpg http //www30.tok2.com/home/mickey/mwc3/m1103042d.jpg http //livedoor.2.blogimg.jp/schizou/imgs/0/b/0be3ed7f.JPG 鯨 (Part33, 245) http //oka-jp.up.seesaa.net/image/whl-2.jpg 泣いた ウワァァ-----。゚(゚´Д`゚)゚。-----ン!!!! (Part33, 230) http //livedoor.2.blogimg.jp/karapaia_zaeega/imgs/1/0/104f346b.jpg 膝 (Part33, 117) http //sankei.jp.msn.com/images/news/110805/erp11080508170001-p1.jpg 北海道のカニ将軍 (Part33, 101) http //30min.jp/image_proxy?url=http%3A%2F%2Fblog-imgs-34-origin.fc2.com%2Fp%2Fu%2Fr%2Fpureguru%2F2011010322475576b.jpg アメリカのカニ将軍 http //3.bp.blogspot.com/_SRQCmma-Gmc/TEevC7gmazI/AAAAAAAAA00/rAHPEf8_9T0/s400/Busteer+2.jpg ↓ http //media-cdn.tripadvisor.com/media/photo-s/01/56/e0/33/myrtle-beach.jpg ↓ http //www.cardcow.com/images/set310/card00172_fr.jpg http //www.myrtlebeachscrestaurants.com/images/giant-crab-front.jpg (´∀` ,,)ウェー、ハッハッハ ↓ http //profile.ak.fbcdn.net/hprofile-ak-snc4/174819_95564691261_6723407_n.jpg ↓ http //joeorman.shutterace.com/Bizarre/bizarre_horseshoecrab2.jpg なぜかこれを貼れと言われた気がした (Part33, 71) http //tabisuke.arukikata.co.jp/mouth/14329/image?1217162404 モンロー巨大彫刻 (Part33, 70) http //www.jiji.com/news/kiji_photos/20110716at20b.jpg http //sankei.jp.msn.com/images/news/110716/amr11071613170013-p1.jpg http //sankei.jp.msn.com/images/news/110716/amr11071613170013-p2.jpg http //sankei.jp.msn.com/images/news/110716/amr11071613170013-p3.jpg http //sankei.jp.msn.com/images/news/110716/amr11071613170013-p4.jpg http //sankei.jp.msn.com/images/news/110716/amr11071613170013-p6.jpg http //sankei.jp.msn.com/images/news/110716/amr11071613170013-p8.jpg http //sankei.jp.msn.com/images/news/110716/amr11071613170013-p9.jpg 恐竜 (Part33, 17) http //www.sf-skip.com/blog/wp-content/012.jpg http //www.sf-skip.com/blog/wp-content/013.jpg 静岡のガンダム (Part32, 520) http //jjcmanga.img.jugem.jp/20100623_532010.jpg http //blogimg.goo.ne.jp/user_image/12/70/a1df39d0d9cf14474880b7b36d700707.jpg http //ojaoki.blog.so-net.ne.jp/_images/blog/_28d/ojaoki/E99D99E5B2A1E382ACE383B3E38380E383A003-40205.jpg 巨大ガンダム (Part32, 511) http //www.gizmodo.jp/upload_files2/101209_gundam.jpg 像のはずが一部が象になっています (Part31, 909/ 924) http //farm4.static.flickr.com/3424/4001503410_5551261a3d.jpg ナチュラルにスッと立ってて怖い (Part31, 593) http //satehate.exblog.jp/14541077/ http //pds.exblog.jp/pds/1/201006%2F07%2F75%2Fc0139575_20424557.jpg?a2f1f340998d01020866781b95295b9b http //pds.exblog.jp/pds/1/201006%2F07%2F75%2Fc0139575_2121493.jpg?c5d530660871c550d865305d5fb6468d http //pds.exblog.jp/pds/1/201006%2F07%2F75%2Fc0139575_2051312.jpg?787d51090c0963da182a8441cde3d2c1 下から見上げる (Part31, 425) http //www.sthelensstar.co.uk/resources/images/966109/?type=display ぎゃっ!! (Part31, 336) http //mp.i-revo.jp/user.php/atjjngvp/attach/75/BOY.jpg The Dream Sutton (Part30, 983/ Part31, 373/ 425) http //www.artinliverpool.com/blog/wp-content/uploads/2009/05/st-helens-dream-launch-2.jpg ミニチュアを持つおっちゃん (Part30, 983/ Part31, 425) http //www.artinliverpool.com/blog/wp-content/uploads/2009/05/st-helens-dream-launch-3.jpg ちょっとファンタジックだよね (Part30, 983) http //www.luxurylaunches.com/entry_image/0409/22/dream_sculpture-thumb-450x555.jpg http //images.google.com/images?gbv=2 hl=en safe=off sa=1 q=Dream+sculpture aq=f oq= aqi= start=0 ふむ・・・ http //en.wikipedia.org/wiki/Dream_%28sculpture%29 地元の人からは髪の分け目のせいで「なんかちんこっぽい」と思われているらしい・・・ これはクるwww 精神的に不安定になるw (Part30, 974) http //upload.wikimedia.org/wikipedia/commons/7/7b/20090614_The_Dream_Sutton_011.jpg グラント・ウッド「アメリカン・ゴシック」 (Part30, 886) http //blog-imgs-37-origin.fc2.com/c/h/i/chiquita/100118d76.jpg 探してたらこんなのがあった (Part30, 876) http //ikupyon.cocolog-nifty.com/.shared/image.html?/photos/uncategorized/2010/01/09/photo_3.jpg なんか怪獣っぽいw これ俺にとってはめちゃめちゃ怖いんだが 同じ感覚の人いないかな… (Part30, 764) http //wheelchair-kazumi.cocolog-nifty.com/photos/uncategorized/2007/09/27/cimg4536.jpg これかな (Part30, 746) http //www.panoramio.com/photo/7075446 Spomenikってのはモニュメントって意味 旧ユーゴスラビアにある ベルギーの写真家Jan Kempenaersによって撮られた。 第二次世界大戦の戦死者を祀る慰霊碑 Janさんが撮った写真が紹介されてるサイトです。 他にも意味深なモニュメントがたくさん (Part30, 741) http //viacomit.net/2009/10/16/spomenik-project-by-jan-kempanaers/ http //wanderlustmind.com/2009/05/08/spomenik-the-end-of-history/ http //digitalschweinshaxe.net/blog/jan_kempenaers/ 何故燃えた (Part30, 616) http //izismile.com/img/img2/20091127/santa_claus_fire_01.jpg http //izismile.com/img/img2/20091127/santa_claus_fire_02.jpg http //izismile.com/img/img2/20091127/santa_claus_fire_03.jpg http //izismile.com/img/img2/20091127/santa_claus_fire_04.jpg http //izismile.com/img/img2/20091127/santa_claus_fire_05.jpg http //izismile.com/img/img2/20091127/santa_claus_fire_06.jpg http //izismile.com/img/img2/20091127/santa_claus_fire_07.jpg http //izismile.com/img/img2/20091127/santa_claus_fire_08.jpg http //izismile.com/img/img2/20091127/santa_claus_fire_09.jpg (Part30, 162) http //photography.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/Photography/Images/POD/g/giant-gulliver-kasmauski-709313-xl.jpg (Part30, 150) http //pixdaus.com/pics/1236905259J6BcsXc.jpg キングコング (Part29, 904) http //12.media.tumblr.com/yheCZdGk3psd8c1s7AGWWOZKo1_400.jpg 笑った (Part29, 896) http //userdisk.webry.biglobe.ne.jp/000/151/79/N000/000/001/124289496292216221407_DSC00509.JPG 神戸といえばメリケンパークにこんなオブジェもある (Part29, 359) http //opencage.info/pics/files/800_9824.jpg デビッド・サーニーの作品 (Part29, 220) http //lh4.ggpht.com/_dlkAw43cLC0/SgQF9W_mrBI/AAAAAAAAEsw/vygmNrRee_c/s800/David-Cerny-metro2.jpg http //lh3.ggpht.com/_dlkAw43cLC0/SgQF6xQrFrI/AAAAAAAAEss/A9YmuP07Vvg/s800/David-Cerny-metro1.jpg つるつるなNASA印の玉(背景に鉄骨トラス) (Part28, 912) http //www.cabinetmagazine.org/issues/27/assets/images/foer17.jpg 玉 (Part28, 909) http //www.destination360.com/north-america/us/florida/images/s/florida-disney-world-epcot-center.jpg ちょっと無理してる (Part28, 821) http //blog.oregonlive.com/opinion_impact/2008/07/large_tomato%202.jpg コーラ(L) (Part28, 541) http //blog.so-net.ne.jp/_images/blog/kenta-ok/1766433.jpg コークボトル http //4.bp.blogspot.com/_BPOV0yUJQpE/SGl8qNyomDI/AAAAAAAABtI/WuuW_O4FihE/s400/%E5%B7%A8%E5%A4%A7%E3%82%B3%E3%83%BC%E3%83%A9.jpg http //surisuri.cocolog-nifty.com/photos/uncategorized/2009/01/09/photo_2.jpg 缶 http //chosatai.potika.net/image/free/coke_10.jpg カロリー1/2、缶は何倍? http //www.hamakei.com/img/photonews/20040618021940_b.jpg サーフィンにも (Part28, 487) http //pds.exblog.jp/pds/1/200808/07/66/b0124466_2053290.jpg ささかまぼこ (Part28, 481) http //walkerhide.cocolog-nifty.com/photos/uncategorized/2008/03/29/p1000259.gif ちょwww片玉無料サービスwwwwww (Part28, 354) http //gigazine.jp/img/2009/03/03/vulgar_player_statue/cristiano_ronaldo_03.jpg http //gigazine.jp/img/2009/03/03/vulgar_player_statue/cristiano_ronaldo_04.jpg 不気味なので元ネタを辿ってみた、納得 (Part28, 243) http //ja.wikipedia.org/wiki/%E8%8D%89%E9%96%93%E5%BD%8C%E7%94%9F 表示と中身は違うんだろうな・・・ (Part28, 96) http //farm2.static.flickr.com/1119/842336755_72375f87c0.jpg?v=0 かに (Part28, 80) http //motor.geocities.jp/evomix14/2007.8.17.25.jpg はや押しクイズのような体勢 (Part27, 825) http //yogozansu.cocolog-nifty.com/photos/uncategorized/2007/08/12/100_1460.jpg ブラ (Part27, 813/ 969) http //gigazine.jp/img/2007/08/03/gigantic_bra/gigantic_bra02.jpg いろんなオブジェ (Part27, 813) スイマー http //gigazine.jp/img/2008/05/05/swimming_objet/swimming_objet05.jpg チキン http //magicbook.e-maga.jp/wp-content/uploads/2008/06/08061101.jpg http //magicbook.e-maga.jp/wp-content/uploads/2008/06/08061102.jpg ニコチャン大王 http //farm1.static.flickr.com/149/335071808_88108dbc51.jpg?v=0 指 http //image.space.rakuten.co.jp/lg01/26/0000733626/03/imgfe140a19zik3zj.jpeg 凧 http //higtak.cocolog-nifty.com/photos/uncategorized/kc3c7922.jpg 巨大翼竜ケツァルコアトルス (Part27, 653) http //reys.biz/blog/wp-content/uploads/2007/10/quetzalcoatlus_06.jpg ぴんくのうさぎ (Part27, 520) http //pds.exblog.jp/pds/1/200704/21/86/c0103686_10392485.jpg http //image.space.rakuten.co.jp/lg01/82/0000039082/74/imga8167b8fzikbzj.jpeg これ普通に怖い (Part27, 477/ 970) http //kanazawa.keizai.biz/img/headline/1209359340_photo.jpg (Part27, 77) http //dl.ziza.ru/other/052008/30/other/stranno/006_stranno.jpg http //dl.ziza.ru/other/052008/30/other/stranno/009_stranno.jpg http //dl.ziza.ru/other/052008/30/other/stranno/004_stranno.jpg こちらもモニュメント (Part26, 947) http //trinixy.ru/2008/04/28/statuja_plavca_v_londone_11_shtuk.html モニュメント系です イヤな姿勢で聳え立つ・・・ (Part26, 945) http //static.flickr.com/201/511852355_307accbefc.jpg 調子に乗って跨ったり・・・ http //static.flickr.com/4/5763890_4013c3749c.jpg 斧 (Part26, 825) http //static.flickr.com/21/34151436_34d65c6d40.jpg 日本では・・・ ノコギリが有明にあります http //japanese-trains.com/tarn/red-saw.jpg 斧のやつがいいな (Part26, 823) http //labaq.com/archives/50981987.html 妙なかたちの遊具かオブジェか (Part25, 151) http //www.lovethelife.org/life/archives/060912_langbaumann02.jpg 横のテニスコートと比べると大きさがわかる (Part25, 101) http //earth-google.up.seesaa.net/image/letter.jpg 一瞬、遠近が狂ったかと思った (Part24, 922) http //www.cyclingtime.com/modules/myalbum/photo.php?lid=32729 これがジャストフィットするおにゃのこが怖い! パンティーなんか作るなよ!絶対作るなよ! (Part24, 771) http //gigazine.net/index.php?/news/comments/20070803_gigantic_bra/ 3mでも十分チビル でもこの時代は標準サイズだったんだろうね (Part24, 442) http //www.sumnertoferrymead.co.nz/images/moa.jpg しゃち貼ってくれたから鮫をお返し。乾きモノだけど (Part24, 219) http //www.rivelazioni.com/immagini_foto/statue_strane/imgs/1941125176806585007_rs.jpg ロシアの公園 (Part23, 772) http //englishrussia.com/images/russian_playgrounds_2/19.jpg http //englishrussia.com/images/russian_playgrounds_2/11.jpg 他にもあるのだが、ハピツリ風で怖い・・・ http //englishrussia.com/?p=759 鏡餅 (Part23, 682) http //www.megaegg.ne.jp/~a-oga01/mikan02.jpg これかあ・・・ (Part23, 581) http //mediazone.tcp-net.ad.jp/MISO/MISS/nana.jpg PSPこええええええええ (Part23, 376) http //www.watch.impress.co.jp/game/docs/20041128/psp01.jpg 巨大財布 (Part23, 323) http //www.airninja.com/pictures/melbourne/gigantic-purse.jpg ※注意:全然怖くない がいしゅつ? (Part21, 768) http //static.flickr.com/93/205594080_55834d6675_b.jpg (Part21, 656) http //i52.photobucket.com/albums/g6/redstart/teratorn.jpg (Part21, 433) http //www.eri.u-tokyo.ac.jp/junkim/album/kahaku040320/images/040320_0004.jpg うわーん (Part20, 230) http //www.nantes.fr/ext/royal_de_luxe_2005/images/d_royal07_grand.jpg これってやっぱ既出? だったらごめん まとめサイトに載ってなかったので。 自分はコレがトラウマ (Part20, 57) http //image.blog.livedoor.jp/usedpeople/imgs/0/4/04082323.jpg 像とか (Part18, 823) http //i34.photobucket.com/albums/d124/skinnyfist/522a5c8d.jpg http //www.democratici.sm/appuntamenti/venezia/RON%20MUECK%20Boy.jpg 巨大眞子さまだな・・・ (Part18, 812/ 824) http //www.nantes.fr/ext/royal_de_luxe_2005/images/royal27_grand.jpg 像とか (Part18, 812) http //www.nantes.fr/ext/royal_de_luxe_2005/images/royal31_grand.jpg http //www.nantes.fr/ext/royal_de_luxe_2005/images/s_royal36_grand.jpg 像 (Part18, 744) http //www.zeuscat.com/andrew/personal/photos/2005_nordicfest/large/giant_cow.jpg 全長 0.5~1.5ミリ (Part18, 685) http //www.asahi-net.or.jp/~bu9t-sm/kuma.html おおきなテレビ (Part18, 496) http //www.geocities.co.jp/HeartLand-Namiki/1985/expo85/IMGPHOTO/jumbtron.jpg ガンツ思い出したw (Part16, 901) http //sirogouki.seesaa.net/image/1101533674406.jpg 世界最大のチャリはこれだな (Part16, 651) http //public-art.shu.ac.uk/images/91~2747.jpg 30mの錨… ((((;゚Д゚))) 引っ張る鎖はこれより巨大になりそう… (Part16, 642) http //danny.oz.au/travel/new-zealand/p/1337-anchor.jpg ボトムズの腕見てたら思い出した。 誰か腕つけてやってくれ。 ま、巨大って程のもんじゃないけど (Part14, 585) http //www.sakakibara-kikai.co.jp/products/other/LW.htm 着ぐるみだけなら駅とかでイベントがあるかと 行くなら暗くなる前に帰ったほうがいい これ見て泣くぞw (Part14, 417) http //pc.watch.impress.co.jp/docs/2005/0326/expo090519.jpg http //pc.watch.impress.co.jp/docs/2005/0326/expo090495.jpg http //pc.watch.impress.co.jp/docs/2005/0326/expo090510.jpg うわああ (Part14, 298) http //www.trekearth.com/gallery/Europe/Poland/photo153227.htm 名古屋名物 きょうのななちゃん (Part13, 114) http //www.stampnote.com/nana/nanachan.html これの鳥 (Part13, 101) http //portal.nifty.com/koneta04/11/10/01/ ああ… クジラ… マジでコワイ…(TдT)ゴメンナサイ… (Part12, 315) http //pya.cc/pyaimg/pimg.php?imgid=7328 (Part12, 279) http //pc.watch.impress.co.jp/docs/2003/0909/ms01.jpg タイヤ (Part11, 876) http //www.detroitpages.com/tire3.jpg 新宿のトロイの木馬 (Part11, 149) http //www.kyoto-np.co.jp/kp/topics/photo-news/200405/diary2004052101.jpg 巨大VAIO (Part9, 901) http //www.watch.impress.co.jp/pc/docs/article/yajiuma/img0011/vaio4.jpg 日常にある物が巨大化シリーズ (Part8, 986) http //pya.cc/pyaimg/pimg.php?imgid=1468 これ、誰かのスタンドだろ!? (Part8, 152) http //www.upv.es/~ecabrera/icon/najorda0.jpg メドゥーサ (Part4, 806) http //www.intersol.co.jp/turkey/kusadasi2.htm なんかの祭。こんなもん祭るなっ! (Part4, 796) http //www.hgpho.to/wfest/monster-j/aichi.jpg CrazyHorseMonument (Part4, 652/ Part5, 41) http //www.harcourtschool.com/newsbreak/images/crazy_horse_photo.jpg [部分編集] ふくらましもの ピカチューは、メス (Part35, 977) http //livedoor.4.blogimg.jp/karapaia_zaeega/imgs/a/6/a6802d07-s.jpg すげええええええこえええええええええええ (Part35, 949) http //31.media.tumblr.com/57a260426fc0e1a833d84486a5464281/tumblr_nsn7fsk1ON1s02vreo1_250.gif このスレの常連さんの末路 (Part35, 857) http //fsm.vip2ch.com/-/hirame/hira078773.jpg (Part35, 83) http //yagoo.img.jugem.jp/20051222_107150.jpg http //yagoo.img.jugem.jp/20051223_107185.jpg あ~ぁ・・・ (Part35, 28) http //i.gzn.jp/img/2013/12/31/rubber-duck-end/01.jpg http //i.gzn.jp/img/2013/12/31/rubber-duck-end/02.jpg http //i.gzn.jp/img/2013/12/31/rubber-duck-end/03.jpg http //i.gzn.jp/img/2013/12/31/rubber-duck-end/04.jpg http //i.gzn.jp/img/2013/12/31/rubber-duck-end/05.jpg 巨大な・・・・・ (Part34, 973) http //blog.hankyu-travel.com/kaigai/images/SWD1002_01.jpg http //blog.hankyu-travel.com/kaigai/images/SWD1002_04.jpg こういう遊戯施設(なんていうのか判らん)って昔からあるけど あからさまな場所に入り口があるってことは やっぱり帰胎本能を意図してるのかねえ (Part34, 172) http //blog-imgs-24.fc2.com/k/u/m/kumaniki/DSC02758.jpg ふくらましもの (Part33, 493) http //blog-imgs-43.fc2.com/y/u/k/yukkuri0616/no-photoshop0062.jpg 空気で膨らましてあるような・・・何か (Part32, 612) http //pingmag.jp/images/article/inflatable23.jpg 巨大バッタ (Part31, 609) http //blog-imgs-29.fc2.com/y/u/k/yukaritanabe/hikoutai4.jpg (Part30, 756) http //crunkish.com/files/2008/09/gigantic-bathtime-buddy.jpg このスレでおなじみ氷山型のふくらましもの(小)で遊ぶおねえさん (Part30, 755) http //www.winona-lake.com/images/8%27%20Iceberg%20-%20Slide.jpg 空気で膨らませるドーム型の・・・何か (Part30, 428) http //www.made-in-china.com/image/2f0j00MvcaDnQyhzofM/Inflatable-Marquee-WA-036-.jpg これ大阪に来てたんだね~。 もう終わりらしいけどほかでもやるかも知れないって (Part30, 321) http //chekipon.jp/usr/eshatyo/dug3.JPG http //chekipon.jp/usr/eshatyo/dug2.JPG http //chekipon.jp/usr/eshatyo/dug1.JPG 「水都大阪2009」芸術家F・ホフマン作 (Part30, 87) http //homepage3.nifty.com/marauders/ca250173.jpg 戦車のふくらましもの (Part28, 247) http //www.psywarrior.com/InflatableTank.jpg 軍用車両のふくらましもの http //gigazine.jp/img/2007/11/16/inflatable_missiles/inflatable_missiles01.jpg こっちの方がいいかも (Part27, 513) http //www.bcpics.info/images/giantrubberduck/2.jpg 巨大な作品 (Part27, 512) http //www.geekologie.com/2007/07/giant_rubber_duckie.php タイタニックのふくらましもの (Part25, 965) http //www.partyhoppersfun.com/Images/titanic.jpg あそびかた : ぅうわゎぁぁああああああああ http //www.northstarfun.com/images/inflatables/titanic7.jpg こちらは一回り小さいようですが、滑落後の水没もできそうな本格仕様。 http //img.alibaba.com/photo/11190518/Titanic_Adventure_Slide.jpg 登ったり滑り降りたりして遊べる、氷山型のふくらましもの (Part25, 957) http //www.antenando.com.br/tecnologia/wp-content/uploads/2007/01/iceberg-crazy-shark.jpg 各種キャラクター (Part25, 151) http //www.speculation.jp/archives/images/20050730_01.jpg http //www.sagasubanta.com/sagayoyo/yokatoko/saga/baloon_img_big/modification_big.jpg ふくらましもの (バッタ) (Part25, 36) http //www.artscape.ne.jp/artscape/blog/archives/DSC_5601web.jpg http //www.artscape.ne.jp/artscape/blog/archives/DSC_5610web.jpg 巨大ウサギ (Part24, 740) http //www.gelitin.net/albums144/album14/hase2.sized.jpg これは前出のあひるちゃんと同様、バルーンというか 膨らましモノのようです。 巨大Volvic (Part24, 618) http //www.skyshoot.jp/blimp/img_blon/VOLVIC.jpg ちょwwww (Part24, 499/ Part25, 35) http //gigazine.jp/img/2007/07/17/rubber_duck/01.jpg シュールすぎるwwww (Part24, 496/ 725/ Part26, 726) http //gigazine.jp/img/2007/07/17/rubber_duck/80-070709162843697-1-19.jpg 非現実的ってレベルじゃねーぞ!! (Part24, 492/ 498) http //gigazine.net/index.php?/news/comments/20070717_rubber_duck/ コレと一緒のやつかな? (Part20, 811/ Part25, 43) http //www.ne.jp/asahi/tokutomi/gallery/batayoko.jpg これ見たかったなぁ…せっかく近所に住んでるのに…あぁ怖い怖い 結構前だけど、リアルにコレを見たときはかなり怖かった (Part18, 480) http //www.exp.org/remark/image/2001102102.jpg 戻る
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(2008/04/14) (2008/04/16) (2008/04/22) Test Center Patch 1.3 - Patch Notes (04/14/08) UPDATE New build. These patch notes are for the build of Patch 1.3 currently deployed on the Test Center server. Test Center Patch 1.3 Notes April 14, 2008 New Features (2008/04/16)Perks - Expertise Ranks and Expertise After characters hit Level 50, they can start earning experience towards gaining Ranks.レベル50になったら、ランクの為にEXPを稼ぐ作業に入れる There are 50 Ranks, each of which will take an increasing amount of time to earn.ランクは1~50で、ランクを上げるのに大量の時間がかかる Rank is displayed under the character’s level and is visible to other players.ランクはキャラクターのレベルの下に表示され、他のプレイヤーにも見える Each Rank grants you one Expertise Point. Expertise Points can be spent on Expertise.1ランク上昇で1Expertiseポイント得られ、Expertisに割り振れる There will be 15 different kinds of Expertise with four levels each.15のExpertiseがあり、各レベルは1~4。 Expertise will be displayed in a skill-tree-like fashion – with icons and pop-up text describing what the benefits are of the Expertise. Hit U to view the Expertise screen.Expertiseはスキル表のような画面構成で、各Expertiseの説明がポップアップで表示される。 The first level for each Expertise will cost one Expertise Point. An additional Expertise Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards, for a total cost of 10 Expertise Points to max out a Expertise.各Expertiseで消費されるポイントは、レベル1/2/3/4で1/2/3/4ポイント。 Shared Stash Now all characters on subscriber accounts can share their items! Current trade conventions do apply items will not be able to be traded across play modes. Also, “no trade” items can not be placed in the Shared Stash. Hide Helmet Players can elect to hide their headgear and show their characters’ faces without removing it. This toggle can be found at the bottom of the character screen. Emotes A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, taunt, and wave. While others are also available on Test Center, these are being reserved as rewards. Type “/” and the word, then hit enter to perform it.感情表現のボディランゲージを追加した Inspect Players Players can now inspect other players’ equipment. Right-click on a nearby character and select the “Inspect” option to bring up a ragdoll interface showing the character and its equipment.Inspectで他のプレイヤーの装備を見れるようになった Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.見せたくないプレイヤーは、Inspect拒否をオプションで設定できる Premium Item Merchant Presently located in Stonehenge, Premium Item Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium to take a chance on these mystery premium items. Optional Chat Bubbles Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.発言の吹き出しOn/Offが可能になった Donations The medics in our stations are now collecting donations to help the overall cause against the demons. When enough palladium is collected, all players on the server will gain the same random temporary buff. When a player gives a large single donation, an announcement across the entire server will herald their generosity. The overall collection goal might change occasionally. If everyone pitches in some palladium, we all will benefit. So give often. Give generously. For the living!悪魔に対抗するために、各ステーションでメディックが寄付金を募っている。大量の寄付をしたプレイヤーはアナウンスされる The Donation amount resets when the limit is reached. Over-donating does not add anything.リミットに達すると寄付金はリセットされる。それ以上寄付をしても何も起きない You can stack Donation-gained buffs by reaching the Donation limit multiple times.+寄付により様々なバフがつく Buffs persist through death and log-off/log-in.バフは、死亡やLogIn/Offにより消えることはない General The maximum Palladium a player may carry has been increased to 100,000,000.所持金の最大値が、一億になった The in-game mail database system has been rewritten, please provide feedback on it!メールの(多分キャラクターの)データベースが書き換えられたので、フィードバックよろしく Premium Item Merchant Ko has been moved Covent Garden Station. He is subscriber-only. (2008/04/14) Weapons will now hide when performing emotes.emoteするときは、武器が消える (2008/04/14) Since many players enjoyed doing Oculis boss runs, we ve done some work to allow these runs again, but this time in a more complete fashion. The portal from Monument Station to Angel Passage is now permanently blocked. Players who would like to fight Oculis after reaching Monument Station may use the Station Travel Terminal to return to Temple Station. Any player who has activated, or completed, the "Scrub the Deck" quest and does not have a Cleanser, may speak with Ser Sing in Temple Station to get another one. The Cleanser is no longer removed when the "Scrub the Deck" quest is completed. (2008/04/14) The change which scaled proc damage to be based on weapon speed was inadvertently left in this build. Please ignore this mechanic as it will not be implemented. Proc-on-hit mechanics and damages will remain the same as they did in Patch 1.2 - they will not be changed in Patch 1.3. Stonehenge Whenever a player enters a level, all monsters (and their equipment/treasure) are scaled up to that person’s level and the monster’s health is filled, if both the level is one that is supposed to scale to the player’s level, and if the player is higher level than the player who created the level. (2008/04/14) Change to the new Monster Scaling mechanic Players now have a 3-level buffer before monsters are upgraded. This means that monsters will only be re-scaled if a player 3 levels above the level of the monsters enters the adventure area. Characters must now be level 15 to enter Stonehenge. User Interface Party members’ names now show up on the automap when the Alt key is held down.Altキーでオートマップにパーティメンバー表示かのうになった The name of the recipient of a trade request is now displayed in the trade window. Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options. Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost. Fixed a bug causing some items to unequip when the player enters the game or zones. Improved the accuracy of attribute and feed changes in the character panel when hovering over an item. The “Hardcore” indicator icon now shows up to the left of the player’s name. Fixed a bug causing clicks in the server list dropdown menu to sometimes click through to buttons underneath it. Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel. World Movement Players can now warp to any friend or guildmate who is in a town by right-clicking on the person’s name. The buddy list and guild list will have the player’s current location noted. Combat Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill. Fixed a bug which caused proc effects to not be properly normalized based on the weapon’s speed. Fixed a bug which caused proc-on-attack effects to never trigger. Fixed a bug which would sometimes cause skill cooldowns to not trigger. Fixed a bug which caused fields to often not damage monsters in indoor areas. Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations. PvP Players with PvP enabled may no longer open party portals. Consumable items other than Medpacks are no longer usable in PvP. Skills If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed. (2008/04/14) The Phase Elemental’s (Summoner) spectral nova particles have been redone to improve performance. (2008/04/14) Monsters now receive damage from Rebounder Rounds when they are aimed at ground. Ranks/Expertise Active Expertise have been removed. All Expertise are now passive. (2008/04/16) (2008/04/22) The "Expertises" tab has been renamed "Expertise". (2008/04/16) (2008/04/22) Various Expertise skills have been renamed. Items Gyro Stabilizers may now be used while stunned. font)Silver){Gyro stabilizerがスタンされているときに使えるようになった} Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item. Fixed a bug which caused many skill-group related properties to not properly provide their bonuses. Fixes Expertise bonuses have been updated. Fixed a bug that caused players to be unable to assign Expertise Points when all of their Skill Points had been spent. Premium Item Merchant Ko now sells items that are closer in level to the level of the player. Fixed a problem with the character’s paper doll after inspecting a player. Fixed a bug causing various characters to fail to load. Fixed a bug (introduced in 1.3) that was causing grouped players to not receive the proper group benefits to experience and treasure. Expertise icons are in. Many new skill and status icons. Fixed a bug causing Rebounder Rounds to not do damage if the missile/bullet hits the ground first. (2008/04/14) Fixed a bug which caused monster nameplates to not always update the level of the monster. (2008/04/14) Fixed a bug which caused Moloch to sometimes not drop loot for players in the area. (2008/04/14) Fixed a bug which was allowing Nanodyne Ballistic Cannons, including The Exterminator, to make multiple attacks on a single target much more quickly than designed. (2008/04/14) Fixed a bug which caused the quest reward dialog to not always disappear when multiple people receive their rewards at the same time. (2008/04/22) Fixed a bug causing the New Email icon to flash upon logging in, even when there were no new emails. Known Issues (2008/04/22)削除 Using the Skill or Attribute Retrainers does not reset the attributes for the Engineer s drone. While Rank experience is not being saved, Rank is. If you log out, experience gained towards your next Rank will be lost. --- Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. --- Happy testing, Hellgaters! -- Scapes
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ヘッダ Section 1 Global EnvironmentServer HTTP応答ヘッダの設定 サーバ設定ファイルのルートディレクトリの指定 PIDファイルのパス タイムアウト時間 キープアライブ 最大キープアライブリクエスト数 キープアライブタイムアウト時間 (調査・編集中)先行してforkを行うWEBサーバの設定 (調査・編集中) 待ち受けポート番号 モジュール読み込み 外部設定ファイルの読み込み 拡張ステータス情報保存の有無 実行ユーザ・グループ Section 2 'Main' server configurationサーバ管理者メールアドレス サーバ名 (サーバが自分自身の名前とポートを決定する方法の設定 ドキュメントルートの定義 (調査・編集中) ドキュメントルート配下に適用される設定 ユーザディレクトリモジュールの設定 ユーザディレクトリ配下に適用される設定 ディレクトリインデックスの設定 分散設定ファイルの設定 (調査・編集中) MIMEタイプ設定ファイル デフォルトのMIMEタイプの設定 MIME MAGICモジュールの設定 DNSルックアップの設定 メモリマッピングの有無 sendfileサポートの有無 エラーログの設定 ログレベルの設定 ログフォーマットの設定 (調査・編集中) カスタムログの設定 カスタムログファイルの設定 カスタムログファイルの設定 サーバ生成ドキュメントのフッタの設定 アイコン画像ディレクトリの設定 アイコン画像ディレクトリに適用される設定 Web DAVモジュールの設定 (調査・編集中) CGIディレクトリの設定 ディレクトリインデックスの設定 (調査・編集中) アイコン画像の設定(設定ごとの関連付け) アイコン画像の設定(拡張子ごとの関連付け) デフォルトのアイコン画像の設定 (調査・編集中) (調査・編集中) インデックス対象外の設定 言語の設定 言語優先順位の設定 (調査・編集中) デフォルトの文字セットの設定 (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) エラードキュメントの設定 (調査・編集中) サーバステータス表示設定 サーバ情報表示設定 プロキシモジュールの設定 プロキシ経由アクセス時のViaヘッダの有効・無効の設定 コンテンツキャッシュストレージ管理モジュールの設定 Section 3 Virtual Hosts TOPへ編集 ヘッダ # # This is the main Apache server configuration file. It contains the # configuration directives that give the server its instructions. # See URL http //httpd.apache.org/docs/2.2/ for detailed information. # In particular, see # URL http //httpd.apache.org/docs/2.2/mod/directives.html # for a discussion of each configuration directive. # # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # The configuration directives are grouped into three basic sections # 1. Directives that control the operation of the Apache server process as a # whole (the 'global environment'). # 2. Directives that define the parameters of the 'main' or 'default' server, # which responds to requests that aren't handled by a virtual host. # These directives also provide default values for the settings # of all virtual hosts. # 3. Settings for virtual hosts, which allow Web requests to be sent to # different IP addresses or hostnames and have them handled by the # same Apache server process. # # Configuration and logfile names If the filenames you specify for many # of the server's control files begin with "/" (or "drive /" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "/etc/httpd" will be interpreted by the # server as "/etc/httpd/logs/foo.log". # TOPへ編集 Section 1 Global Environment ### Section 1 Global Environment # # The directives in this section affect the overall operation of Apache, # such as the number of concurrent requests it can handle or where it # can find its configuration files. # Server HTTP応答ヘッダの設定 # # Don't give away too much information about all the subcomponents # we are running. Comment out this line if you don't mind remote sites # finding out what major optional modules you are running ServerTokens OS HTTP応答ヘッダの出力が「Server Apache/2.0.41 (Unix)」のように、OSの情報を含む形式で出力される。 参考 http //www.apache.jp/manual/mod/core.html#servertokens サーバ設定ファイルのルートディレクトリの指定 # # ServerRoot The top of the directory tree under which the server's # configuration, error, and log files are kept. # # NOTE! If you intend to place this on an NFS (or otherwise network) # mounted filesystem then please read the LockFile documentation # (available at URL http //httpd.apache.org/docs/2.2/mod/mpm_common.html#lockfile ); # you will save yourself a lot of trouble. # # Do NOT add a slash at the end of the directory path. # ServerRoot "/etc/httpd" 通常RHEL系OSの設定では、/etc/httpdを指定する。 設定ファイル中の相対パスは、このベースディレクトリからの相対パスになる。 PIDファイルのパス # # PidFile The file in which the server should record its process # identification number when it starts. # PidFile run/httpd.pid タイムアウト時間 # # Timeout The number of seconds before receives and sends time out. # Timeout 120 それぞれの処理(イベント)について、リクエストを失敗させるまでにサーバが待つ時間。 GETリクエストを受け取るのにかかる総時間 POSTやPUTリクエストにて、TCPパケットが届くまでの待ち時間 レスポンスを返す際、TCPのACKが帰ってくるまでの時間 参考 http //www.apache.jp/manual/mod/core.html#timeout参考 http //www.apache.jp/manual/mod/core.html#timeout キープアライブ # # KeepAlive Whether or not to allow persistent connections (more than # one request per connection). Set to "Off" to deactivate. # KeepAlive Off 1回のページのリクエストで、沢山のHTTPリクエストを発行する必要がある場合、キープアライブはOnに設定した方がパフォーマンスは向上する。 参考 http //www.apache.jp/manual/mod/core.html#keepalive 最大キープアライブリクエスト数 # # MaxKeepAliveRequests The maximum number of requests to allow # during a persistent connection. Set to 0 to allow an unlimited amount. # We recommend you leave this number high, for maximum performance. # MaxKeepAliveRequests 100 参考 http //www.apache.jp/manual/mod/core.html#maxkeepaliverequests キープアライブタイムアウト時間 # # KeepAliveTimeout Number of seconds to wait for the next request from the # same client on the same connection. # KeepAliveTimeout 15 (調査・編集中) ## ## Server-Pool Size Regulation (MPM specific) ## 先行してforkを行うWEBサーバの設定 # prefork MPM # StartServers number of server processes to start # MinSpareServers minimum number of server processes which are kept spare # MaxSpareServers maximum number of server processes which are kept spare # ServerLimit maximum value for MaxClients for the lifetime of the server # MaxClients maximum number of server processes allowed to start # MaxRequestsPerChild maximum number of requests a server process serves IfModule prefork.c StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 /IfModule 参考 http //httpd.apache.org/docs/2.2/ja/mod/prefork.html (調査・編集中) # worker MPM # StartServers initial number of server processes to start # MaxClients maximum number of simultaneous client connections # MinSpareThreads minimum number of worker threads which are kept spare # MaxSpareThreads maximum number of worker threads which are kept spare # ThreadsPerChild constant number of worker threads in each server process # MaxRequestsPerChild maximum number of requests a server process serves IfModule worker.c StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 /IfModule 参考 http //httpd.apache.org/docs/2.2/ja/mod/worker.html 待ち受けポート番号 # # Listen Allows you to bind Apache to specific IP addresses and/or # ports, in addition to the default. See also the VirtualHost # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses (0.0.0.0) # #Listen 12.34.56.78 80 Listen 80 モジュール読み込み # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example # LoadModule foo_module modules/mod_foo.so # LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_file_module modules/mod_authn_file.so #LoadModule authn_alias_module modules/mod_authn_alias.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule ldap_module modules/mod_ldap.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule expires_module modules/mod_expires.so LoadModule deflate_module modules/mod_deflate.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule cache_module modules/mod_cache.so LoadModule suexec_module modules/mod_suexec.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule cgi_module modules/mod_cgi.so LoadModule version_module modules/mod_version.so # # The following modules are not loaded by default # #LoadModule cern_meta_module modules/mod_cern_meta.so #LoadModule asis_module modules/mod_asis.so 外部設定ファイルの読み込み # # Load config files from the config directory "/etc/httpd/conf.d". # Include conf.d/*.conf 拡張ステータス情報保存の有無 # # ExtendedStatus controls whether Apache will generate "full" status # information (ExtendedStatus On) or just basic information (ExtendedStatus # Off) when the "server-status" handler is called. The default is Off. # #ExtendedStatus On 実行ユーザ・グループ # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group The name (or #number) of the user/group to run httpd as. # . On SCO (ODT 3) use "User nouser" and "Group nogroup". # . On HPUX you may not be able to use shared memory as nobody, and the # suggested workaround is to create a user www and use that user. # NOTE that some kernels refuse to setgid(Group) or semctl(IPC_SET) # when the value of (unsigned)Group is above 60000; # don't use Group #-1 on these systems! # User apache Group apache TOPへ編集 Section 2 'Main' server configuration ### Section 2 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # VirtualHost definition. These values also provide defaults for # any VirtualHost containers you may define later in the file. # # All of these directives may appear inside VirtualHost containers, # in which case these default settings will be overridden for the # virtual host being defined. # サーバ管理者メールアドレス # # ServerAdmin Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. admin@your-domain.com # ServerAdmin root@localhost サーバ名 # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If this is not set to valid DNS name for your host, server-generated # redirections will not work. See also the UseCanonicalName directive. # # If your host doesn't have a registered DNS name, enter its IP address here. # You will have to access it by its address anyway, and this will make # redirections work in a sensible way. # #ServerName www.example.com 80 ServerName www.sapporobeer.co.jp 80 (サーバが自分自身の名前とポートを決定する方法の設定 # # UseCanonicalName Determines how Apache constructs self-referencing # URLs and the SERVER_NAME and SERVER_PORT variables. # When set "Off", Apache will use the Hostname and Port supplied # by the client. When set "On", Apache will use the value of the # ServerName directive. # UseCanonicalName Off ドキュメントルートの定義 # # DocumentRoot The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/var/www/html" (調査・編集中) # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # Directory / Options FollowSymLinks AllowOverride None /Directory # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # ドキュメントルート配下に適用される設定 # # This should be changed to whatever you set DocumentRoot to. # Directory "/var/www/html" # # Possible values for the Options directive are "None", "All", # or any combination of # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http //httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks ディレクトリインデックス作成の許可と、シンボリックリンクを辿ることの許可設定 # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords # Options FileInfo AuthConfig Limit # AllowOverride None 分散設定ファイル(.htaccess)で許可するディレクティヴの種類の設定。 この場合はなし。 # # Controls who can get stuff from this server. # Order allow,deny Allow from all /Directory ユーザディレクトリモジュールの設定 # # UserDir The name of the directory that is appended onto a user's home # directory if a ~user request is received. # # The path to the end user account 'public_html' directory must be # accessible to the webserver userid. This usually means that ~userid # must have permissions of 711, ~userid/public_html must have permissions # of 755, and documents contained therein must be world-readable. # Otherwise, the client will only receive a "403 Forbidden" message. # # See also http //httpd.apache.org/docs/misc/FAQ.html#forbidden # IfModule mod_userdir.c # # UserDir is disabled by default since it can confirm the presence # of a username on the system (depending on home directory # permissions). # UserDir disable ユーザディレクトリ機能は無効 # # To enable requests to /~user/ to serve the user's public_html # directory, remove the "UserDir disable" line above, and uncomment # the following line instead # #UserDir public_html /IfModule ユーザディレクトリ配下に適用される設定 # # Control access to UserDir directories. The following is an example # for a site where these directories are restricted to read-only. # # Directory /home/*/public_html # AllowOverride FileInfo AuthConfig Limit # Options MultiViews Indexes SymLinksIfOwnerMatch IncludesNoExec # Limit GET POST OPTIONS # Order allow,deny # Allow from all # /Limit # LimitExcept GET POST OPTIONS # Order deny,allow # Deny from all # /LimitExcept # /Directory ディレクトリインデックスの設定 # # DirectoryIndex sets the file that Apache will serve if a directory # is requested. # # The index.html.var file (a type-map) is used to deliver content- # negotiated documents. The MultiViews Option can be used for the # same purpose, but it is much slower. # DirectoryIndex index.html index.html.var 分散設定ファイルの設定 # # AccessFileName The name of the file to look for in each directory # for additional configuration directives. See also the AllowOverride # directive. # AccessFileName .htaccess (調査・編集中) # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # Files ~ "^\.ht" Order allow,deny Deny from all /Files MIMEタイプ設定ファイル # # TypesConfig describes where the mime.types file (or equivalent) is # to be found. # TypesConfig /etc/mime.types デフォルトのMIMEタイプの設定 # # DefaultType is the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain MIME MAGICモジュールの設定 # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # IfModule mod_mime_magic.c # MIMEMagicFile /usr/share/magic.mime MIMEMagicFile conf/magic /IfModule DNSルックアップの設定 # # HostnameLookups Log the names of clients or just their IP addresses # e.g., www.apache.org (on) or 204.62.129.132 (off). # The default is off because it'd be overall better for the net if people # had to knowingly turn this feature on, since enabling it means that # each client request will result in AT LEAST one lookup request to the # nameserver. # HostnameLookups Off メモリマッピングの有無 # # EnableMMAP Control whether memory-mapping is used to deliver # files (assuming that the underlying OS supports it). # The default is on; turn this off if you serve from NFS-mounted # filesystems. On some systems, turning it off (regardless of # filesystem) can improve performance; for details, please see # http //httpd.apache.org/docs/2.2/mod/core.html#enablemmap # #EnableMMAP off sendfileサポートの有無 # # EnableSendfile Control whether the sendfile kernel support is # used to deliver files (assuming that the OS supports it). # The default is on; turn this off if you serve from NFS-mounted # filesystems. Please see # http //httpd.apache.org/docs/2.2/mod/core.html#enablesendfile # #EnableSendfile off エラーログの設定 # # ErrorLog The location of the error log file. # If you do not specify an ErrorLog directive within a VirtualHost # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a VirtualHost # container, that host's errors will be logged there and not here. # ErrorLog logs/error_log ログレベルの設定 # # LogLevel Control the number of messages logged to the error_log. # Possible values include debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn ログフォーマットの設定 # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" % s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" % s %b" common LogFormat "%{Referer}i - %U" referer LogFormat "%{User-agent}i" agent (調査・編集中) # "combinedio" includes actual counts of actual bytes received (%I) and sent (%O); this # requires the mod_logio module to be loaded. #LogFormat "%h %l %u %t \"%r\" % s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio カスタムログの設定 # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a VirtualHost # container, they will be logged here. Contrariwise, if you *do* # define per- VirtualHost access logfiles, transactions will be # logged therein and *not* in this file. # #CustomLog logs/access_log common カスタムログファイルの設定 # # If you would like to have separate agent and referer logfiles, uncomment # the following directives. # #CustomLog logs/referer_log referer #CustomLog logs/agent_log agent カスタムログファイルの設定 # # For a single logfile with access, agent, and referer information # (Combined Logfile Format), use the following directive # CustomLog logs/access_log combined サーバ生成ドキュメントのフッタの設定 # # Optionally add a line containing the server version and virtual host # name to server-generated pages (internal error documents, FTP directory # listings, mod_status and mod_info output etc., but not CGI generated # documents or custom error documents). # Set to "EMail" to also include a mailto link to the ServerAdmin. # Set to one of On | Off | EMail # ServerSignature On アイコン画像ディレクトリの設定 # # Aliases Add here as many aliases as you need (with no limit). The format is # Alias fakename realname # # Note that if you include a trailing / on fakename then the server will # require it to be present in the URL. So "/icons" isn't aliased in this # example, only "/icons/". If the fakename is slash-terminated, then the # realname must also be slash terminated, and if the fakename omits the # trailing slash, the realname must also omit it. # # We include the /icons/ alias for FancyIndexed directory listings. If you # do not use FancyIndexing, you may comment this out. # Alias /icons/ "/var/www/icons/" アイコン画像ディレクトリに適用される設定 Directory "/var/www/icons" Options Indexes MultiViews AllowOverride None Order allow,deny Allow from all /Directory Web DAVモジュールの設定 # # WebDAV module configuration section. # IfModule mod_dav_fs.c # Location of the WebDAV lock database. DAVLockDB /var/lib/dav/lockdb /IfModule (調査・編集中) # # ScriptAlias This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the realname directory are treated as applications and # run by the server when requested rather than as documents sent to the client. # The same rules about trailing "/" apply to ScriptAlias directives as to # Alias. # ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" CGIディレクトリの設定 # # "/var/www/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # Directory "/var/www/cgi-bin" AllowOverride None Options None Order allow,deny Allow from all /Directory # # Redirect allows you to tell clients about documents which used to exist in # your server's namespace, but do not anymore. This allows you to tell the # clients where to look for the relocated document. # Example # Redirect permanent /foo http //www.example.com/bar # # Directives controlling the display of server-generated directory listings. # ディレクトリインデックスの設定 # # IndexOptions Controls the appearance of server-generated directory # listings. # IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable (調査・編集中) # # AddIcon* directives tell the server which icon to show for different # files or filename extensions. These are only displayed for # FancyIndexed directories. # AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip アイコン画像の設定(設定ごとの関連付け) AddIconByType (TXT,/icons/text.gif) text/* AddIconByType (IMG,/icons/image2.gif) image/* AddIconByType (SND,/icons/sound2.gif) audio/* AddIconByType (VID,/icons/movie.gif) video/* アイコン画像の設定(拡張子ごとの関連付け) AddIcon /icons/binary.gif .bin .exe AddIcon /icons/binhex.gif .hqx AddIcon /icons/tar.gif .tar AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip AddIcon /icons/a.gif .ps .ai .eps AddIcon /icons/layout.gif .html .shtml .htm .pdf AddIcon /icons/text.gif .txt AddIcon /icons/c.gif .c AddIcon /icons/p.gif .pl .py AddIcon /icons/f.gif .for AddIcon /icons/dvi.gif .dvi AddIcon /icons/uuencoded.gif .uu AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl AddIcon /icons/tex.gif .tex AddIcon /icons/bomb.gif core AddIcon /icons/back.gif .. AddIcon /icons/hand.right.gif README AddIcon /icons/folder.gif ^^DIRECTORY^^ AddIcon /icons/blank.gif ^^BLANKICON^^ デフォルトのアイコン画像の設定 # # DefaultIcon is which icon to show for files which do not have an icon # explicitly set. # DefaultIcon /icons/unknown.gif (調査・編集中) # # AddDescription allows you to place a short description after a file in # server-generated indexes. These are only displayed for FancyIndexed # directories. # Format AddDescription "description" filename # #AddDescription "GZIP compressed document" .gz #AddDescription "tar archive" .tar #AddDescription "GZIP compressed tar archive" .tgz (調査・編集中) # # ReadmeName is the name of the README file the server will look for by # default, and append to directory listings. # # HeaderName is the name of a file which should be prepended to # directory indexes. ReadmeName README.html HeaderName HEADER.html インデックス対象外の設定 # # IndexIgnore is a set of filenames which directory indexing should ignore # and not include in the listing. Shell-style wildcarding is permitted. # IndexIgnore .??* *~ *# HEADER* README* RCS CVS *,v *,t 言語の設定 # # DefaultLanguage and AddLanguage allows you to specify the language of # a document. You can then use content negotiation to give a browser a # file in a language the user can understand. # # Specify a default language. This means that all data # going out without a specific language tag (see below) will # be marked with this one. You probably do NOT want to set # this unless you are sure it is correct for all cases. # # * It is generally better to not mark a page as # * being a certain language than marking it with the wrong # * language! # # DefaultLanguage nl # # Note 1 The suffix does not have to be the same as the language # keyword --- those with documents in Polish (whose net-standard # language code is pl) may wish to use "AddLanguage pl .po" to # avoid the ambiguity with the common suffix for perl scripts. # # Note 2 The example entries below illustrate that in some cases # the two character 'Language' abbreviation is not identical to # the two character 'Country' code for its country, # E.g. 'Danmark/dk' versus 'Danish/da'. # # Note 3 In the case of 'ltz' we violate the RFC by using a three char # specifier. There is 'work in progress' to fix this and get # the reference data for rfc1766 cleaned up. # # Catalan (ca) - Croatian (hr) - Czech (cs) - Danish (da) - Dutch (nl) # English (en) - Esperanto (eo) - Estonian (et) - French (fr) - German (de) # Greek-Modern (el) - Hebrew (he) - Italian (it) - Japanese (ja) # Korean (ko) - Luxembourgeois* (ltz) - Norwegian Nynorsk (nn) # Norwegian (no) - Polish (pl) - Portugese (pt) # Brazilian Portuguese (pt-BR) - Russian (ru) - Swedish (sv) # Simplified Chinese (zh-CN) - Spanish (es) - Traditional Chinese (zh-TW) # AddLanguage ca .ca AddLanguage cs .cz .cs AddLanguage da .dk AddLanguage de .de AddLanguage el .el AddLanguage en .en AddLanguage eo .eo AddLanguage es .es AddLanguage et .et AddLanguage fr .fr AddLanguage he .he AddLanguage hr .hr AddLanguage it .it AddLanguage ja .ja AddLanguage ko .ko AddLanguage ltz .ltz AddLanguage nl .nl AddLanguage nn .nn AddLanguage no .no AddLanguage pl .po AddLanguage pt .pt AddLanguage pt-BR .pt-br AddLanguage ru .ru AddLanguage sv .sv AddLanguage zh-CN .zh-cn AddLanguage zh-TW .zh-tw 言語優先順位の設定 # # LanguagePriority allows you to give precedence to some languages # in case of a tie during content negotiation. # # Just list the languages in decreasing order of preference. We have # more or less alphabetized them here. You probably want to change this. # LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW (調査・編集中) # # ForceLanguagePriority allows you to serve a result page rather than # MULTIPLE CHOICES (Prefer) [in case of a tie] or NOT ACCEPTABLE (Fallback) # [in case no accepted languages matched the available variants] # ForceLanguagePriority Prefer Fallback デフォルトの文字セットの設定 # # Specify a default charset for all content served; this enables # interpretation of all content as UTF-8 by default. To use the # default browser choice (ISO-8859-1), or to allow the META tags # in HTML content to override this choice, comment out this # directive # AddDefaultCharset UTF-8 (調査・編集中) # # AddType allows you to add to or override the MIME configuration # file mime.types for specific file types. # #AddType application/x-tar .tgz (調査・編集中) # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note Not all browsers support this. # Despite the name similarity, the following Add* directives have nothing # to do with the FancyIndexing customization directives above. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz (調査・編集中) # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz (調査・編集中) # # AddHandler allows you to map certain file extensions to "handlers" # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi (調査・編集中) # # For files that include their own HTTP headers # #AddHandler send-as-is asis (調査・編集中) # # For type maps (negotiated resources) # (This is enabled by default to allow the Apache "It Worked" page # to be distributed in multiple languages.) # AddHandler type-map var (調査・編集中) # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI) # (You will also need to add "Includes" to the "Options" directive.) # AddType text/html .shtml AddOutputFilter INCLUDES .shtml (調査・編集中) # # Action lets you define media types that will execute a script whenever # a matching file is called. This eliminates the need for repeated URL # pathnames for oft-used CGI file processors. # Format Action media/type /cgi-script/location # Format Action handler-name /cgi-script/location # (調査・編集中) # # Customizable error responses come in three flavors # 1) plain text 2) local redirects 3) external redirects # # Some examples #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http //www.example.com/subscription_info.html # # # Putting this all together, we can internationalize error responses. # # We use Alias to redirect any /error/HTTP_ error .html.var response to # our collection of by-error message multi-language collections. We use # includes to substitute the appropriate text. # # You can modify the messages' appearance without changing any of the # default HTTP_ error .html.var files by adding the line # # Alias /error/include/ "/your/include/path/" # # which allows you to create your own set of files by starting with the # /var/www/error/include/ files and # copying them to /your/include/path/, even on a per-VirtualHost basis. # (調査・編集中) Alias /error/ "/var/www/error/" エラードキュメントの設定 IfModule mod_negotiation.c IfModule mod_include.c Directory "/var/www/error" AllowOverride None Options IncludesNoExec AddOutputFilter Includes html AddHandler type-map var Order allow,deny Allow from all LanguagePriority en es de fr ForceLanguagePriority Prefer Fallback /Directory # ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var # ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var # ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var # ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var # ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var # ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var # ErrorDocument 410 /error/HTTP_GONE.html.var # ErrorDocument 411 /error/HTTP_LENGTH_REQUIRED.html.var # ErrorDocument 412 /error/HTTP_PRECONDITION_FAILED.html.var # ErrorDocument 413 /error/HTTP_REQUEST_ENTITY_TOO_LARGE.html.var # ErrorDocument 414 /error/HTTP_REQUEST_URI_TOO_LARGE.html.var # ErrorDocument 415 /error/HTTP_UNSUPPORTED_MEDIA_TYPE.html.var # ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var # ErrorDocument 501 /error/HTTP_NOT_IMPLEMENTED.html.var # ErrorDocument 502 /error/HTTP_BAD_GATEWAY.html.var # ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var # ErrorDocument 506 /error/HTTP_VARIANT_ALSO_VARIES.html.var /IfModule /IfModule (調査・編集中) # # The following directives modify normal HTTP response behavior to # handle known problems with browser implementations. # BrowserMatch "Mozilla/2" nokeepalive BrowserMatch "MSIE 4\.0b2;" nokeepalive downgrade-1.0 force-response-1.0 BrowserMatch "RealPlayer 4\.0" force-response-1.0 BrowserMatch "[[Java]]/1\.0" force-response-1.0 BrowserMatch "JDK/1\.0" force-response-1.0 # # The following directive disables redirects on non-GET requests for # a directory that does not include the trailing slash. This fixes a # problem with Microsoft WebFolders which does not appropriately handle # redirects for folders with DAV methods. # Same deal with Apple's DAV filesystem and Gnome VFS support for DAV. # BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully BrowserMatch "MS FrontPage" redirect-carefully BrowserMatch "^WebDrive" redirect-carefully BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully BrowserMatch "^gnome-vfs/1.0" redirect-carefully BrowserMatch "^XML Spy" redirect-carefully BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully サーバステータス表示設定 # # Allow server status reports generated by mod_status, # with the URL of http //servername/server-status # Change the ".example.com" to match your domain to enable. # # Location /server-status # SetHandler server-status # Order deny,allow # Deny from all # Allow from .example.com # /Location サーバ情報表示設定 # # Allow remote server configuration reports, with the URL of # http //servername/server-info (requires that mod_info.c be loaded). # Change the ".example.com" to match your domain to enable. # # Location /server-info # SetHandler server-info # Order deny,allow # Deny from all # Allow from .example.com # /Location プロキシモジュールの設定 # # Proxy Server directives. Uncomment the following lines to # enable the proxy server # # IfModule mod_proxy.c #ProxyRequests On # # Proxy * # Order deny,allow # Deny from all # Allow from .example.com # /Proxy プロキシ経由アクセス時のViaヘッダの有効・無効の設定 # # Enable/disable the handling of HTTP/1.1 "Via " headers. # ("Full" adds the server version; "Block" removes all outgoing Via headers) # Set to one of Off | On | Full | Block # #ProxyVia On コンテンツキャッシュストレージ管理モジュールの設定 # # To enable a cache of proxied content, uncomment the following lines. # See http //httpd.apache.org/docs/2.2/mod/mod_cache.html for more details. # # IfModule mod_disk_cache.c # CacheEnable disk / # CacheRoot "/var/cache/mod_proxy" # /IfModule # # /IfModule # End of proxy directives. TOPへ編集 Section 3 Virtual Hosts ### Section 3 Virtual Hosts # # VirtualHost If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # URL http //httpd.apache.org/docs/2.2/vhosts/ # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # Use name-based virtual hosting. # #NameVirtualHost * 80 # # NOTE NameVirtualHost cannot be used without a port specifier # (e.g. 80) if mod_ssl is being used, due to the nature of the # SSL protocol. # # # VirtualHost example # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for requests without a known # server name. # # VirtualHost * 80 # ServerAdmin webmaster@dummy-host.example.com # DocumentRoot /www/docs/dummy-host.example.com # ServerName dummy-host.example.com # ErrorLog logs/dummy-host.example.com-error_log # CustomLog logs/dummy-host.example.com-access_log common # /VirtualHost 最終更新日 [2011-04-15]
https://w.atwiki.jp/kyodainamono/pages/69.html
ゲーム、CG ゲーム CG [部分編集] ゲーム ゲームでも人気者だぜ! (Part35, 97) http //sylphys.ddo.jp/upld2nd/game2/src/1392502284978.jpg http //sylphys.ddo.jp/upld2nd/game2/src/1392502302912.jpg http //sylphys.ddo.jp/upld2nd/game2/src/1392502318012.jpg ゲーム「EVE Online」の巨大戦艦。左下がエッフェル塔 (Part33, 221) http //mmoreporter.com/wp-content/uploads/2011/02/eve-ships.jpg これ何てゲーム? (Part27, 644) http //www.drk7.jp/MT/drk/images/20060423/DSCN6662.JPG またトラウマゲーが… (Part24, 294) http //www.famitsu.com/game/coming/2007/07/04/104,1183526391,74494,0,0.html 蜘蛛無理・・・ (Part22, 59) http //www.watch.impress.co.jp/game/docs/20061207/d3pub16.htm 。・゚・(ノД`)・゚・。 (Part21, 162) http //xboxmedia.ign.com/xbox/image/article/544/544960/silent-hill-4-the-room-20040908094626082.jpg ここのムービーが怖い。 特に最後の (Part20, 49/ 744) http //gigazine.net/index.php?/news/comments/20060626_infinity_planet/ ネトゲやってて、ぷかぷか海で泳いでいたらこいつに遭遇。 まさかゲームで半泣きになるとは・ ゚・。* 。 +゚。・.。* ゚ + 。・゚・(ノД`) (Part18, 435) http //netgame.xrea.jp/img/016.jpg http //netgame.xrea.jp/img/017.jpg ガクガクブルブル これ怖すぎ (Part17, 777) http //www.kakaku.com/article/game/report/0510/wander/images/wander01_full.jpg 「ワンダと巨像」体験レポート (Part16, 366) http //plusd.itmedia.co.jp/games/articles/0505/20/news039.html 「ワンダと巨像」 (Part15, 594/ Part16, 356/ 366/ 383) http //www.playstation.jp/scej/title/wander/ ゲーム「ワンダと巨像」より 巨大な建物が怖い人は、この前身にあたる「ICO」を遊んでみると もしかしたら兵器になるかも (Part12, 130) http //www.watch.impress.co.jp/game/docs/20040910/scei50.htm http //www.watch.impress.co.jp/game/docs/20040910/scei51.htm 巨大なものが好きな人向けゲーム (Part10, 934) http //www.4gamer.net/news/image/2004.05/20040513205353_3big.html http //www.4gamer.net/news/image/2004.05/20040513205353_2big.html http //www.4gamer.net/news/image/2004.05/20040513205353_4big.html 明らかにフェチの世界だな (Part10, 844) http //images-jp.amazon.com/images/P/B0001TXPCA.09.LZZZZZZZ.jpg アイスクライマー (Part9, 914) http //www.famitsu.com/game/serial/2003/05/23/364,1053677814,13005,0,0.html THE地球防衛軍 (Part7, 513) http //www.d3p.co.jp/s_20/s20_031.html [部分編集] CG (Part35, 987) http //imgur.com/tcUoMAf.jpg これはかなりキタ… (Part35, 975) http //i.imgur.com/82ccnGg.jpg 何か違う (Part35, 958) http //imgur.com/l0fmErG.jpg やっぱりリアルでないとな CGはやっぱ別物だよ (Part35, 850) http //i.imgur.com/cOCDfT1.jpg http //i.imgur.com/551V6Di.jpg ガオ~ (Part35, 710) http //i.imgur.com/hVgjvAB.png アポフィス? (Part35, 683) http //livedoor.blogimg.jp/drazuli/imgs/0/6/069157bf.jpg 不覚にもワロタ (Part35, 675) http //www.eva7.jp/slot/contents/img/p_world_nerv.jpg http //blogs.c.yimg.jp/res/blog-56-c1/kizakiyosio_mark_fourth/folder/579888/85/14140685/img_1?1328705932 怖すぎワロエナイ (Part35, 619) http //hatacame.pro.tok2.com/wp-content/uploads/2012/06/taihooeye.jpg 貴重な休日 (Part35, 376) http //campusup.ddo.jp/uploader/src/cmp27585.jpg CGで再現したもの (Part34, 986) http //netasite.net/wp-content/uploads/netasite/imgs/7/8/7830a264.jpg http //netasite.net/wp-content/uploads/netasite/imgs/7/9/79e45bb5.jpg ロードオブザリングか何か? (Part34, 581) http //sociopouch.files.wordpress.com/2013/04/ud1-e1367215311674.jpg?w=580 h=820 (これらは写真ではなくて作った画像) (Part34, 10) http //www.planetside.co.uk/images/phocagallery/thumbs/phoca_thumb_l_tangled-universe_procedural-canyon-v3-nwda.jpg http //www.planetside.co.uk/images/phocagallery/thumbs/phoca_thumb_l_amazon_hannes.jpg http //www.planetside.co.uk/images/phocagallery/thumbs/phoca_thumb_l_file_1395950.jpg きのこ(コラ) (Part33, 726) http //www.brewlabs.com/lilliputians/Mushroom%201a.jpg 合成だけど (Part29, 784) http //data.tumblr.com/PL8xUi8OEow2osx0gJgrFz3ao1_500.jpg CG は好きではないけどこれは許せる。 Airbus A300-600ST Super Transporter, Beluga (Part29, 539) http //4.bp.blogspot.com/_6oXskZPRoqo/RhV7YfbDEQI/AAAAAAAAABU/FwLBs8vMxP0/s320/Airbus_Beluga.jpg しょぼいCGなのに怖いというのは、どういうことなんだ (Part29, 327) http //www.ianztrainz.com.au/dam2450.jpg たまにはアニメ (Part28, 629) http //blog-imgs-26.fc2.com/n/e/w/newsoktimes/11130585.jpg このソフトだったかな? 惑星にどんどん近づいていくと、石や植物まで3Dで再現されてて 見上げると空にはデカイ惑星がごろごろ浮いてて・・ 怖かった。 こわいムービーは見つからなかったなぁ (Part27, 433) http //gigazine.net/index.php?/news/comments/20060428_terragen_2/ グーグルマップで富士山や深海とか NASAの地球が3Dで回っててどんどん近づけるソフトとか 3Dで山とか出来てて怖いしはきそうだった。 ここの写真けっこうくるものあるね。 壁紙CGだけど異様な精緻さとスケールの大きさに卒倒しそうになりながら 使用中。起動する度、気が・・・w (Part24, 578) http //www.dusso.com/pages/EP3/sac.html ま、コラですが (Part15, 964) http //sirogouki.seesaa.net/image/00021413.jpg リングワールドのCGみつけてきたので貼っとく (Part10, 938) http //home.earthlink.net/~nomuse/brycepages/ringworld.jpg 潜水艦モノ (Part7, 314) http //digilander.libero.it/sasim/Sfondi_htlm/Images/submarine.jpg 志村~!後ろ! (Part4, 271) http //dspace.dial.pipex.com/hywel.phillips/3d/images/iceberg.jpg(CG) 戻る
https://w.atwiki.jp/kyodainamono/pages/11.html
船舶(座礁船含) 旅客船 旅客船 貨物船 コンテナ船 タンカー LNGタンカー 輸送船 自動車運搬船 重量物運搬船 その他 軍艦 クレーン船 掘削船 巡視船 観測船 ホバークラフト ヨット 砕氷船 潜水艦 遊覧船 座礁船 [部分編集] 旅客船 (Part35, 869) http //livedoor.blogimg.jp/nwknews/imgs/b/3/b39b5be8.jpg “建造中の世界最大の客船、フランスで進水” (Part35, 863) http //t.co/wf45Bkymg9 これの1毎目が船の大きさ実感できてぞくっとするね (Part35, 651) http //livedoor.blogimg.jp/laba_q/imgs/4/c/4c48e8f9.jpg http //livedoor.blogimg.jp/laba_q/imgs/e/b/eb06b6d9.jpg ソース http //labaq.com/archives/51836402.html 素晴らしい (Part35, 649) http //livedoor.blogimg.jp/laba_q/imgs/2/3/2320649e.jpg 巨大客船クイーン・メリー2 (Part35, 144) http //viploader.net/jiko/src/vljiko099218.jpg これゲームのポリゴンぽいな (Part34, 779/ 791) http //www.sfexaminer.com/binary/33f5/Costa_Concordia.jpg ニュースで見たけどとんでもないことになってんだな (Part34, 779) http //thefreelancedesk.com/wp-content/uploads/2013/04/Costa-Concordia-3.jpg http //a.abcnews.com/images/International/RT_costa_concordia_salvage_jef_130913_16x9_992.jpg http //www.ohwow.de/wp-content/myfotos/20130112_costaconcordia/costaconeinjadana_01.jpg 旅客船 (Part33, 932) http //i.dailymail.co.uk/i/pix/2012/06/05/article-2154779-136B5647000005DC-37_964x638.jpg 垂直に高い船に乗って下見たら、映画タイタニックの宝石投げる婆さんみたいにヘアッてなるよね (Part33, 714) http //damp-dry.com/wp-content/uploads/2008/12/worlds-biggest-cruise-ship-4.jpg 2011年時点で世界一でかい船 汁出してる船よりもっと怖いぞ なんだろう、細身な形だからか? まぁ最上階から下を見下ろす恐怖はすげぇんでしょうなァ… (Part33, 710) http //farm1.static.flickr.com/124/319387996_be255d5bd2_o.jpg キモイー キモイー http //www.cruiseinturkey.net/wp-content/uploads/The-biggest-ship-in-the-world-3.jpg でもプッくり船もやっぱり怖いわ http //img.izismile.com/img/img2/20091124/cruise_ship_19.jpg 中も案の定キモイ http //1.bp.blogspot.com/_rxCWsK1YEQE/TAPBKu4N9vI/AAAAAAAAMKs/BCDwzEcRllg/s800/World_Biggest_Ship_Oasis_of_Seas_10.jpg なんかもう、これ船じゃないだろ (Part33, 699) http //img.izismile.com/img/img5/20120119/640/worlds_biggest_ship_640_01.jpg イタリアのコスタ・コンコルディア座礁事故写真 (Part33, 581) http //www.boston.com/bigpicture/2012/01/costa_concordia_cruise_ship_ru.html 同じ規模の姉妹船があるのを知らなかったからガクブル (Part32, 441) http //www.maritimequest.com/liners/titanic_page_1.htm これがバターンと倒れて車を載せるという (Part32, 118) http //upload.wikimedia.org/wikipedia/commons/9/94/Ship_passing_through_Panama_Canal_01.jpg http //ja.wikipedia.org/wiki/RO-RO船 つかこれ橋に当たるんじゃね? (Part31, 409) http //www.stebel.co.jp/files/user/2009%E5%B9%B4%EF%BC%94%E6%9C%8819%E6%97%A5%20029.jpg フリーダムオブザシーズ (Part30, 346/ 852) http //upload.wikimedia.org/wikipedia/commons/5/58/Freedom_of_the_Seas_vor_Finkenwerder.JPG クルーズ船 "Voyager" で快適な船旅 (Part29, 679) http //farm2.static.flickr.com/1128/1190555525_cb6229058d_o.jpg 船こわいね! (Part29, 356) http //homepage2.nifty.com/go_tokyo/vessel.htm 手前のフェリーの大きさが (Part26, 631) http //image.blog.livedoor.jp/shioavi123/imgs/9/5/95abd898.jpg プリンセスサファイアって既出?マンションが船になったみたい (Part26, 628) http //www.ht.sfc.keio.ac.jp/~masato/mt/images/sapphireprincess06.jpg http //pds.exblog.jp/pds/1/200609/30/50/b0054850_2221768.jpg コスモナウト・ユーリ・ガガーリン (Part26, 206) http //funkoffizier.files.wordpress.com/2007/04/kosmonaut-yuri-gagarin.jpg 巨大な物ってなんか酔うよね、その圧倒的な存在感に (Part23, 310) http //www.callipygia600.com/allpictures/logpix/images/cruise_ships.jpg 飛鳥II (Part21, 574) http //upload.wikimedia.org/wikipedia/commons/5/5a/Aska2_Kobe01s3200.jpg 豪華客船でかすぎ (Part21, 233/ Part14, 563) http //portal.nifty.com/koneta05/04/16/01/ 錨でググってみたら、こんなのあったけど、このスレ的にはどう? (Part16, 644) http //wadaphoto.jp/japan/images/sinsui00l.jpg 何かの船 (Part16, 458) http //pds.exblog.jp/pds/1/200406/21/49/a0004249_05917.jpg サファイヤプリンセス号 人の大きさに注目 (Part16, 17) http //www.cruisejapan.com/sample/frp31204.jpg ガイシュツだったらスマソ (Part13, 910) http //pya.cc/pyaimg/pimg.php?imgid=10806 船のスケール (Part12, 83) http //pya.cc/pyaimg/pimg.php?imgid=6878 世界最大の客船クイーンメリー2 (Part10, 907) http //www.trekearth.com/images/photos/3264/queen_1.jpg こすれるどころじゃすまないから (Part10, 311) http //www.new-york-cruises.com/new-york-city-cruises-celebrity-horizon-bermuda.jpg いや、乗客とか死ぬから http //www.foils.org/gallery/cyclone.jpg なんかちょっと浮いてない? http //www.foils.org/gallery/hydrofoi.jpg http //www.foils.org/gallery/kara4.jpg http //www.foils.org/gallery/pclem3.jpg ダイヤモンド・プリンセス号 (Part10, 299) http //www.overseacruise.com/diamondp/nagasaki00.jpg 奇妙な船 (Part5, 842) http //www.fast-ferry.com/kabe/g7_11.jpg http //www.cruise-traveler.com/photoalbum/wallpp/020001-1.jpg 泳いで渡れるかな? (Part4, 143) http //graphics.boston.com/globe/metro/packages/blizzard/images/sunken_ship.jpg 2002年10月1日に炎上した長崎豪華客船みたいな客船 (Part3, 242) http //www.steves-digicams.com/dpotd/sep2002/09172002.jpg [部分編集] コンテナ船 全長400m、世界最大のコンテナ船が寄港 横浜港 (Part35, 336) http //photo.sankei.jp.msn.com/kodawari/data/2014/05/23ship/ 右の橋が恐いとか言ってた例の船の全体像が明らかにwww 横から見ると大変モダンな形だったと‥ でも思った以上にデカい船だったんだな (Part33, 714) http //www.indiaonrent.com/view/t/the-largest-container-ship-in-the-world-truly-amazing.html# 船より右の橋が怖いんだが (Part33, 699) http //www.wonderfulinfo.com/amazing/emma_maersk/pic05.jpg 密輸船 (Part33, 518) http //www.soefart.dk/app/billedeSQL/billeder/-771221339_artikel.jpg "EMMA" で探ってみたらコンテナ船のようですね。 過去にこのスレで見覚えのある水色塗色の船体 (Part32, 639) http //gcaptain.com/wp-content/uploads/2007/09/towing-the-emma-maersk.jpg http //gcaptain.com/wp-content/uploads/2007/09/emma-maersk-arial-photo.jpg コンテナ満載 http //images.vesseltracker.com/images/vessels/midres/Emma-Maersk-363195.jpg 妙に長い船体 http //www.e-forwards.com/wp-content/uploads/2010/07/Emma-Maersk-poor-economy-1.jpeg 長さ比較 http //www.emma-maersk.com/image/big_ships.gif クレーンとともに http //www.eposvriende.com/2009hostedfiles/emma_maersk_large_huge_cargo_ship/emma_maersk_cargo_ship_www.eposvriende.com2.jpg エンジン http //i328.photobucket.com/albums/l336/glamgalz/funzug/imgs/travel/emma_maersk_ship_10.jpg CVN-77 (Part31, 674) http //thevirtuousrepublic.com/blog/wp-content/uploads/2008/05/060315-n-3363t-001.jpg 操船デッキ上の端っこから見下ろしたらキュンキュンしそう (Part31, 466) http //coolships.files.wordpress.com/2008/02/emma-maersk2.jpg http //img.youtube.com/vi/x1lm1gUWD30/0.jpg 写真を構成するすべての要素がダメだ (Part30, 336) http //blog-imgs-34-origin.fc2.com/m/u/g/mugi22/2009925000043.jpg 自分で貼っておきながらちょっと大きめの画像を見つけて憂鬱になっています (Part29, 499) http //farm2.static.flickr.com/1251/1118203415_dff1453e9c_o.jpg 心が折れそう http //listphobia.com/wp-content/uploads/031209-1658-3.jpg @貨物船 (Part25, 126) http //cellar.org/2007/cargoship1.jpg http //cellar.org/2007/cargoship2.jpg http //cellar.org/2007/cargoship3.jpg 船好きの方にはこれを その2 (Part24, 464) http //kapsi.fi/~anpurola/temp/1184318230469.jpg (Part11, 417) http //www.mindfully.org/Technology/2003/China-Largest-Container-Ship25feb03.jpg これかなり最強 (Part10, 568) http //www.trekearth.com/gallery/Middle_East/Turkey/photo41766.htm こんな船近くにあったら死にます (Part10, 311) http //dlund.20m.com/images/1iif.JPG エリカ号沈没 (Part10, 150) http //www.spiegel.de/img/0,1020,100485,00.jpg コンテナ船 (Part9, 390) http //www.shipphotos.co.uk/images/bacoliner1.jpg なんかいるんだよなぁ (Part8, 902) http //www.photo-transport.co.uk/ferries/fog/fog-irish-sea.JPG 荒波と船 (Part7, 203) http //www.shippaintings.com/large_images/nan_san_typhoon.JPG 他の画像とは違った恐怖を訴えてくる (Part7, 115/ 473/ 647) http //www.capetownskies.com/3356/18_rocks_wreck_helicopd.jpg 船関係 (Part7, 115) http //footloosecharters.net/gallery/shipwreaksite.jpg [部分編集] タンカー 一色だと尚更怖い (Part34, 859) http //www.relevantsearchscotland.co.uk/ships/ships/070seawisegiant/jahreyard.jpg 造船中? (Part34, 827) http //img5.blogs.yahoo.co.jp/ybi/1/d1/ba/mkiipen/folder/981728/img_981728_29988563_2?1350210113 いろいろな意味で怖い (Part34, 700) http //i.imgur.com/jJveaF5.jpg 色んな意味で怖い (Part34, 310) http //i.imgur.com/Wnoe3.jpg 別のスレから拾ってきた (Part34, 113) http //pds.exblog.jp/pds/1/201001/02/34/b0156734_1526252.jpg イマイチ詳しい情報が出ないんだが、JOHN FENZELとだけ書いてある スピード感ある船だなぁと… (Part33, 714) http //www.cruiseinturkey.net/about/yacht-charter/the-biggest-ship-in-the-world-2 Wwwwwwww なにが起きたのか (Part33, 710) http //worldamazingpictures.files.wordpress.com/2010/09/worlds-biggest-ship-accidents-7.jpg 垂直な赤い所の目の前に立って、出航の爆音聞いただけで逝ける (Part33, 699) http //johnfenzel.typepad.com/john_fenzels_blog/images/2007/03/21/knock_nevis.jpg タンカー (Part32, 638) http //www.akademifantasia.org/wp-content/uploads/2009/08/image006.jpg 進水式シリーズ (Part32, 595) http //homepage1.nifty.com/piscean/shinsui1.JPG http //blogimg.goo.ne.jp/user_image/4b/98/e30c092afd4e56f1a04f776fd11f524d.jpg http //static.panoramio.com/photos/original/12452333.jpg ニュースは見てたのにこんな画像知らんかった>石油流出事故 (Part32, 583) http //1.bp.blogspot.com/_aHgnZBKiTV0/S-C0J-5PNeI/AAAAAAAAC3c/mpadJgtOBBU/s1600/Horizon+Fire+4.jpg 横転した船 (Part32, 429) http //farm4.static.flickr.com/3128/2427872440_c4f51fe5b8_o.jpg タンカー? (Part30, 505) http //www.flickr.com/photos/aminkhanani/3340549895/ 座礁してなくてゴメン (Part30, 182) http //www.ericstone.com/uploaded_images/ChinaShipping2-772536.jpg 既出の予感タンカー (Part29, 862) http //blogari.zaq.ne.jp/shipcat/img/img_box/img20080815124409745.jpg タンカー折れました (Part29, 491) http //www.reconnections.net/oil_tanker.jpg LNGタンカーのタンク (Part29, 373) http //graphics8.nytimes.com/images/2008/05/29/business/29gas.600.jpg 建設中のタンカー? (Part29, 367) http //farm1.static.flickr.com/6/68918378_7d9e2e95e0.jpg タンカーの上の部分ってどうなん? (Part29, 365) http //pds.exblog.jp/pds/1/200711/12/50/b0054850_14283284.jpg とりあえず船いくつか張っとく 夜中に見るんじゃなかった・・・ (Part29, 358) http //farm1.static.flickr.com/223/455785370_c182447f20.jpg 白いマーキングは突出部分が水面下になってもわかるようにするためでしょうか 赤塗装部分はタラコっぽい微妙な曲面構成 (Part28, 207) http //blog-imgs-21.fc2.com/s/t/r/streamer01r/20080811_04_512.jpg 色とりどりのテープや風船を飛ばして艦首の怖さを紛らわしています https //blog.so-net.ne.jp/_images/blog/_be2/imazo-rowingteam/E38396E383ADE382B0EFBC92.JPG http //blog.canpan.info/gonpapa/img/head//20000.jpg 艦首のもっこりした部分をバルバスバウと呼ぶということを このスレの住人に教えてもらった (Part28, 202) http //hardluckbuggy.up.seesaa.net/image/yamato_11.jpg http //image.space.rakuten.co.jp/lg01/50/0000117350/44/img27e00110hpb7sg.jpeg こわすぎる http //www.hakodate-dock.co.jp/jp/02_shipbuilding/806image/page_thumb1.html こんなもの子供に見せてトラウマに・・・ http //www.hakodate-dock.co.jp/jp/02_shipbuilding/806image/page_thumb3.html で、でけeeeeeeeeeeeeee!! それ見て思い出したわ これ1枚の写真なのね、既出ならスマソ (Part27, 941) http //pya.cc/pyaimg/pimg.php?imgid=45606 巨大LNGタンカー (Part26, 104) http //image.blog.livedoor.jp/dqnplus/imgs/d/1/d158e698.jpg イヤーンな色の巨大タンカー (Part25, 145) http //farm1.static.flickr.com/78/189727428_8a0866c3cd_b.jpg ビーチに向かって ズザー (Part24, 446) http //msnbcmedia2.msn.com/j/msnbc/Components/Photos/070608/070608_pasha_bulker_hmed_9a.hmedium.jpg そして船舶とそのエンジン (108920馬力) (Part24, 361) http //farm1.static.flickr.com/146/370327727_fa6af33408_o.jpg http //farm1.static.flickr.com/129/370328082_5184e32af7_o.jpg http //farm1.static.flickr.com/149/329815479_e94e3c9f75_o.jpg http //farm1.static.flickr.com/130/329817528_1376d8279f_o.jpg ちょっと亀だけど (Part22, 196) http //images.google.com/images?q=Cougar+Ace ndsp=20 svnum=50 hl=ja lr=lang_ja safe=off start=0 sa=N やっぱコワイね (Part21, 892) http //image.space.rakuten.co.jp/lg01/50/0000117350/41/img3315cae3hp9ln3.jpeg ジミー大西さんが子どもたちと合作した巨大絵画 (Part20, 691) http //www.shikoku-np.co.jp/news/photo_win.aspx?id=20060823000077 no=1 例えばこのへん (Part18, 912) http //pds.exblog.jp/pds/1/200505/29/50/b0054850_1644168.jpg http //pds.exblog.jp/pds/1/200505/29/50/b0054850_23165077.jpg http //pds.exblog.jp/pds/1/200512/18/50/b0054850_204026100.jpg 自然とか (Part18, 845) http //www.df.unipi.it/~mannella/cyclonegraham02.jpg 強烈 (Part13, 607) http //homepage3.nifty.com/Daiou3/UMAship.htm 画像が小さくて申し訳ない (Part11, 795) http //homepage3.nifty.com/Daiou3/UMAshipB.jpg http //0845.boo.jp/times/archives/20040515naikai.jpg このタンカーが爆発したら・・・ (Part10, 150) http //www.timrileylaw.com/LNG.tanker.jpg く、来るっ! (Part10, 82) http //www.boatnerd.com/news/newpictures01/can-voyager-b1-09-02-01.jpg 船はイイゼー! (Part9, 496) http //www.boatnerd.com/pictures/fleet/thumb/stclair7-02-ns.jpg http //www.boatnerd.com/pictures/fleet/thumb/Algowood-Sept3,2001.jpg http //www.boatnerd.com/pictures/fleet/thumb/jrb-ilss.jpg http //www.boatnerd.com/pictures/fleet/thumb/earlogleclev2_9-2-02tz.jpg http //www.boatnerd.com/pictures/special/card/2001/beeghly-cc01-meyland.jpg http //www.boatnerd.com/pictures/images/josephlblockshumaker.jpg http //www.boatnerd.com/news/newpictures02/BuffaloBow8-6-02WPS.jpg タンカー (Part9, 389) http //www.shipphotos.co.uk/pages/orangeleaf.htm http //www.shipphotos.co.uk/pages/storviken.htm http //www.shipphotos.co.uk/pages/tromsofidelity.htm http //www.shipphotos.co.uk/pages/westgate.htm http //www.shipphotos.co.uk/pages/bowheron.htm http //www.shipphotos.co.uk/pages/curzola.htm http //www.shipphotos.co.uk/pages/jacobusbroere.htm http //www.shipphotos.co.uk/pages/laconia.htm (Part9, 182/ 389) http //www.shipphotos.co.uk/pages/mountaincloud.htm ギャラリーからタンカーイパーイ (Part9, 182) http //www.shipphotos.co.uk/pages/magdelaine.htm http //www.shipphotos.co.uk/pages/marinepacific.htm 写真、横に引き伸ばしてないよね? (Part8, 695) http //www.boatnerd.com/pictures/images/stundbri.jpg タンカーと荒れた海 (Part7, 115/ 473/ 647) http //www.capetownskies.com/3356/18_rocks_wreck_helicopd.jpg タンカー(?)の前途に待ち構えるサイクロン (Part5, 757/ Part8, 150) http //orsm.net/php/showme.php?file=/images/cyclonegraham02.jpg 迫りくるタンカー (Part3, 81) http //www.geog.ucsb.edu/~jeff/115a/jack_slides/tanker.jpg [部分編集] LNGタンカー 人と比較するとでけええええ というわけで巨大な船を (Part23, 230) http //www.webmar.com/imagenes/soharatbcn.jpg 球形タンクのLNGタンカーは・・・ (Part26, 135) http //www.globalsecurity.org/military/systems/ship/images/tanker-lng-image101.jpg これはタンクの形も色も不気味 http //graphics.boston.com/bonzai-fba/Globe_Photo/2004/12/21/1103624643_0071.jpg [部分編集] 輸送船 格納庫に収まっているのかと思ったら (Part32, 759) http //pds.exblog.jp/pds/1/201007/27/39/c0041039_6154021.jpg 輸送船の後部がぱかっと開いて http //www.webzakki.com/image01/z090814_05.jpg こんな大きなものがぶわわゎゎっと出てくるのがこわい http //www.pcpulab.mydns.jp/main/images/lst4001.jpg [部分編集] 自動車運搬船 船輪切り (Part24, 9) http //www.webpark.ru/comments.php?id=24450 自動車運搬船cougarace (Part20, 607) http //www.sitnews.us/0706news/072406/072406_cougar_ace.jpg http //www.smh.com.au/ffximage/2006/07/27/Thousands-ofCougarSMHM.jpg [部分編集] 重量物運搬船 A380専用運搬船 (Part35, 146) http //img3.fleetmon.com/thumbnails/VILLE_DE_BORDEAUX_352162.460x960.jpg https //images.vesseltracker.com/images/vessels/midres/Ville-De-Bordeaux-172.jpg http //www.marine-marchande.net/Voyager_en_cargos/Navire_specialise_Ville-de-Bordeaux.jpg http //www.marine-marchande.net/Jourlejour/301-400/Le-VILLE-de-BORDEAUX-02.jpg 運搬船? (Part34, 699) http //d32gw8q6pt8twd.cloudfront.net/wp-content/uploads/2013/07/MOL-Comfort-Under-Tow-2.jpg http //d32gw8q6pt8twd.cloudfront.net/wp-content/uploads/2013/06/Mol-Comfort-braekket-midt-o-2_DxO.jpg http //c.gcaptain.com/wp-content/uploads/2013/06/Mol-Comfort-bae%C3%A6kket-midt-o-2_DxO.jpg http //cf.gcaptain.com/wp-content/uploads/2013/06/IMG_0345.jpg ハタラク(・∀・)オフネ! (Part34, 547) http //www.lifener.net/e3532971.html おなじみ無理してる船。 高さ方向に無理してる (Part32, 506) http //www.shipspotting.com/photos/middle/0/9/0/241090.jpg おそらくこのクレーンで吊り上げて載せたのではと予測 (Part28, 309) http //images.pennnet.com/articles/os/cap/cap_gom2.jpg 不気味で巨大な何かを・・・ 運んでる(*1))))) ガクガクブルブル (Part28, 300) http //www.offshore-technology.com/projects/mad_dog/images/image4.jpg ここで見たのばっかだけど (Part28, 291) http //news.livedoor.com/article/detail/3988713/ 重量物運搬船 ブルーマーリン号 (Part26, 15) http //en.wikipedia.org/wiki/MV_Blue_Marlin この搬送用船舶って・・・ (Part24, 725) http //www.marine-marchande.net/Collection%20Le%20Mens/LeMens/DOCK-MightyServant3.jpg こんな状態にもなるんですね。知らなかったので漏れそうです。 海面下透ける系ガクブラーのみなさんもどうぞ http //www.marine-marchande.net/Collection%20Le%20Mens/LeMens/DOCK-MightyServant1.jpg この手の船舶が巨大なものを載せている画像を見ると、 『無茶しやがって・・・』っていう感じです。 これなんか積み荷が盛大にはみ出してるし (Part24, 715) http //xpda.com/junkmail/junk187/mightyservant2.jpg ブルーマーリンは既出? (Part22, 534/ Part26, 482) http //upload.wikimedia.org/wikipedia/commons/3/32/MV_Blue_Marlin_carrying_USS_Cole.jpg これは外出? (Part18, 460) http //static.flickr.com/11/13782630_ff412bdb97_o.jpg 重量物運搬船 (Part17, 456) http //www.dockwise.be/ [部分編集] 軍艦 ロシア海軍の巡洋艦オーロラ 艦齢は117年 (Part35, 588) http //www.sinaimg.cn/dy/slidenews/8_img/2014_39/204_120982_800024.jpg http //www.sinaimg.cn/dy/slidenews/8_img/2014_39/204_120981_238167.jpg インド空母「ビクラマディティヤ」 (Part34, 643) http //images.china.cn/attachement/jpg/site1004/20120815/00111144d5a5119575ba62.jpg http //images.china.cn/attachement/jpg/site1004/20120815/00111144d5a5119575ba63.jpg http //images.china.cn/attachement/jpg/site1004/20120815/00111144d5a5119575ba02.jpg http //images.china.cn/attachement/jpg/site1004/20120815/00111144d5a5119575ba5f.jpg http //images.china.cn/attachement/jpg/site1004/20120815/00111144d5a5119575ba59.jpg 未来少年コナン的な世界 (Part33, 668) http //blog.goo.ne.jp/sakurasakuya7/e/3a9af9c7a6fdb8590cc6a4d1808d678b 高い、高い、高ぁ~い (Part33, 57) http //www.geocities.jp/yokosukastudio/yamasiro.html 空母もすっぽり (Part32, 550) http //blogs.yahoo.co.jp/rybachii/37209335.html ドックの揚陸指揮艦・ブルーリッジ (Part32, 538) http //xpda.com/junkmail/junk166/military/040610-N-7526R-001.jpg USS George H.W. Bush (Part32, 257) http //www.strangemilitary.com/images/content/141113.jpg ここでピクニックはできん・・・ (Part32, 31) http //livedoor.2.blogimg.jp/karapaia_zaeega/imgs/9/d/9d5aa035.jpg (Part31, 676) http //3.bp.blogspot.com/_4Ulhsnr0_Co/SVuy-0YaZvI/AAAAAAAAAzk/rLTApSdQ_AI/s1600/CVN%2BGeorge%2BBush_Northrop%2BG.01.JPG バルバス・バウ (Part31, 675) http //www.defense.gov/transformation/images/photos/2005-03/Hi-Res/050308-N-0000X-003.jpg ワグナー社製大型旋盤-戦艦大和 (Part31, 41) http //www.kansai.jsme.or.jp/Seminar/report/ken629-02.jpg LCS-2(インディペンデンス) (Part30, 582) http //uglyships.files.wordpress.com/2009/07/lcs2-nightshot-714202.jpg http //uglyships.files.wordpress.com/2009/07/uss_independence_lcs2.jpg 軍艦 (Part30, 194) http //steeljawscribe.com/wordpress/wp-content/uploads/2009/01/jlm-navy-destroyers_decommissioned-towers_sinking.jpg 空母 (Part29, 520) http //labaq.com/archives/51225062.html なにこの浮き・・・ (Part29, 369) http //img.4travel.jp/img/tcs/t/pict/src/16/24/46/src_16244663.jpg ポン・ジ・アスカール (Part25, 573) http //www.maritimequest.com/warship_directory/us_navy_pages/aircraft_carriers/photos/ronald_reagan_cvn_76/23_uss_ronald_reagan_cvn_76.jpg 空母建設中 (Part25, 572) http //www.maritimequest.com/warship_directory/us_navy_pages/aircraft_carriers/pages/uss_ronald_reagan_cvn_76.htm 嫌な造形の船 (Part25, 444) http //upload.wikimedia.org/wikipedia/commons/5/5d/RFA_Lyme_Bay.jpg アーレイ・バーク級イージス艦コール。 停泊中の自爆ボートに突っ込まれて17名死亡 (Part22, 538) http //ja.wikipedia.org/wiki/%E7%B1%B3%E8%89%A6%E3%82%B3%E3%83%BC%E3%83%AB%E8%A5%B2%E6%92%83%E4%BA%8B%E4%BB%B6 お役ゴメンで、珊瑚の為に沈められる空母 (Part19, 50/ 72) http //www.dod.mil/transformation/images/photos/2005-01/Hi-Res/050111-N-5328N-015.jpg 軍艦 (Part17, 818) http //hush.gooside.com/Text/0A/01A/Photos/Ar/ss311.jpg 日本海軍の戦艦長門は耐えたらしいよ (Part17, 702) http //ja.wikipedia.org/wiki/%E9%95%B7%E9%96%80_%28%E6%88%A6%E8%89%A6%29 戦艦アラバマ (Part13, 568) http //www.betterdaysarecoming.com/views/windshield/set1/battleship_lg.jpg http //www13.ocn.ne.jp/~ito/travel/mobile/Dec28Mobile014.jpg ありし日の勇姿 (Part5, 54) http //www.usstexasbb35.com/USSTexas1944oct.jpg 真珠湾のアリゾナ記念館 (Part4, 584/ Part5, 12) http //www.history.navy.mil/photos/images/h97000/h97325k.jpg 第三砲塔跡 http //www.roy.hi-ho.ne.jp/pipemaster/images/arizo3hou.jpg レーダーに映らない船(ステルス船) (巨大な物が怖いという, 836/ Part4, 593/ Part5, 12/ Part13, 435) http //www.fas.org/man/dod-101/sys/ship/sea-shadow-bay.jpg モンキーターン http //naruto.seesaa.net/image/A5ABA5A6A5F3A5BFA1BC.jpg [部分編集] クレーン船 橋梁づくりに活躍するサルベージクレーン船 (Part33, 54/ Part31, 272/ 283/ 613) http //blogimg.goo.ne.jp/user_image/39/e9/12f967f660f9884fc4d6e865a56e6d54.jpg ブーム付け根が細くなっているのがイヤーン。 こんな巨大なものが吊り上げられてて違和感 (Part31, 300) http //file.chosunonline.com//article/2010/04/24/046238379240335076.jpg クレーン起重機船ガクブラーにはお馴染みの吉田組 (Part31, 288) http //tefutefu-crane.com/itadaki/38_ar-5500m_noda/50-yoshida.jpg http //pds.exblog.jp/pds/1/200811/02/50/b0054850_21232331.jpg キャビンが工場の建物みたい。ごついアームの根本がイヤーンな感じに窄まっている。 http //tefutefu-crane.com/photo/200907_yoshida.jpg もう見慣れてるかなサルベージクレーン (Part31, 272/ 283/ 613/ Part33, 54) http //blogimg.goo.ne.jp/user_image/39/e9/12f967f660f9884fc4d6e865a56e6d54.jpg がいしゅつ? (Part30, 782) http //commons.wikimedia.org/wiki/File Saipem_7000-2.JPG クレーンでサルベージ作業中 (Part30, 545) http //www.esquire.com/cm/esquire/images/shipwreck-salvage-0909-lg-15642445.jpg スターデストロイヤーを作るときもこんな感じなんかな (Part30, 325) http //portal.nifty.com/2009/09/25/b/img/_DSC0157b.jpg 統一性があまり無い… (Part29, 896) http //reigai.meblog.biz/image/crane1.jpg かなりキテる (Part29, 663) http //farm4.static.flickr.com/3088/2541307870_60f01a9f50_b.jpg 重量2,500トンの潜水艦を吊り上げる 3,700トン吊り起重機船 (Part27, 900) http //pds.exblog.jp/pds/1/200709/05/72/e0110972_19494660.jpg むっふ・・・ (Part27, 404) http //www.laurensphotos.com/Windfarm%20Gallery/images/Resolution%20031.jpg ぶむむっ・・・ http //www.laurensphotos.com/Windfarm%20Gallery/images/Resolution%20023.jpg ぅおりゃっ! http //www.laurensphotos.com/Windfarm%20Gallery/images/Resolution%20001.jpg http //www.laurensphotos.com/Windfarm%20Gallery/images/Resolution%20057.jpg サルベージ船が救出に行ってるらしいよwktk (Part24, 665) http //userdisk.webry.biglobe.ne.jp/006/303/30/1/IMG_0537.jpg 台風23号で座礁した練習帆船海王丸の吊り上げ作業 (Part13, 241) http //ariel.s8.xrea.com/news/image/200411/DSCF0032.jpg たまらない・・・・ (Part7, 427) http //www.daisenking.net/photolib/p1388.jpg クレーン (Part5, 535) http //www.abc.se/~m10354/mar/img/maryrose/lift2-x.jpg [部分編集] 掘削船 どうしてこうなった (Part33, 519) http //www.cargolaw.com/2008nightmare_zen_hua.html あながちコラじゃない臭い (Part32, 661) http //sime.us/ http //www.flickr.com/photos/autrevie/page8/ wwwwwww (Part32, 120) http //gigazine.jp/img/2006/11/08/flip/3.jpg 既出かな?ちきゅう (Part30, 796) http //farm4.static.flickr.com/3518/3280825159_575d9f049f_o.jpg このスレでもおなじみの海の働き者(船舶系) (Part25, 928) http //www.navegando.info/fotos/mighty_servant_3.jpg よっこらしょ http //www.popa.com.br/diarios/P40/MightyServant_com_a_P40noconves.jpg 積み荷の上からうひょー http //www.veleiro.net/Imagens/P40%20no%20conves.jpg むりしすぎて横倒し http //www.tertiary.net/sinking/ こっち風車のが大きく見えません?海だからかな? (Part23, 115) http //www2.ewea.org/images/A2SEA_image.jpg http //www.neueenergie.net/index.php?id=726 (Part11, 274) http //www.saipem.it (Part8, 926) http //www.termaloma.com/sip274.html 瀬戸大橋のケーソン (Part2, 195) http //www.kajima.co.jp/news/digest/jun_1999/tokushu/image/honbun3e.jpg AGROUND (Part2, 145/ 415) http //www.chrisgomersall.co.uk/conserv/lbrear.jpg [部分編集] 巡視船 [部分編集] 観測船 気象観測船 (Part26, 206) http //www.fas.org/irp/program/collect/observation-island-m2.jpg 名古屋港に保存されている、南極観測船ふじのスクリュー (Part3, 701) http //pub.idisk-just.com/fview/CnOIL83_RZjeWTULdWBwyr2iNyKG_XpGIlVDCFsy2gNW1gfbFhGwqCdmUjR9ay2_/bWVpa28wMw.jpg [部分編集] ホバークラフト これはw (Part32, 750) http //blog-imgs-36-origin.fc2.com/w/o/r/workingnews/10G20110320TTT0700260G30000s.jpg 積載物がないとこんな具合なのね (Part32, 752) http //img.blogs.yahoo.co.jp/ybi/1/1d/e0/nozom_u/folder/1316892/img_1316892_56658285_1?1254565874 (Part32, 393) http //pixdaus.com/pics/1289584252eEs9Nzq.jpg このホバーはおそロシアでなくて、ブリティッシュのようです (Part32, 391) http //www.jameshovercraft.co.uk/hover/images/ppubs/bhc_brochure2/BHCCentrePage.jpg しかし、"caspian sea monsuter"でイメージ検索するとそれらしきものがヒットするので そっち方面でも使われているかもしれません。 こんな型のバスといっしょに写っているという事は、まだまだ活躍していそう。 カラーリングを今風にしても60年代から在るイヤーンな感じは隠せません http //www.jameshovercraft.co.uk/hover/images/craft/srn4/hoverspeed/srn4_pmargcoaches.jpg 模型はかわいいんだけど・・・ http //www.model-hovercraft.com/ap18880/images/8801.jpg もう、ほんと、こっちくんな! っていう感じでこわいです。 http //www.bartiesworld.co.uk/hovercraft/srn4/HoverSwift.jpg 航空機でないものにこんなプロペラ。しかも中途半端に大きいという違和感 (Part32, 388) ホバークラフト http //farm4.static.flickr.com/3283/2704145969_c165b9a09e.jpg アメリカ海軍仕様 テラカッコヨス (Part16, 405) http //ja.wikipedia.org/wiki/%E7%94%BB%E5%83%8F USN_hovercraft.jpg#file [部分編集] ヨット 世界最大のヨット「AZZAM(アッザム)」建造費は6億500万ドル(約600億円) (Part34, 710) http //response.jp/article/2013/07/21/202619.html 死の直前に見る光景だって (Part15, 46) http //www.worth1000.com/cache/gallery/contestcache.asp?contest_id=2578 [部分編集] 砕氷船 砕氷船 (Part30, 184) http //upload.wikimedia.org/wikipedia/commons/b/b6/Three_icebreakers_--_Yamal,_St_Laurent,_Polar_Sea.jpg [部分編集] 潜水艦 潜水艦と・・・ (Part34, 645) http //gregmaxey.mvps.org/images/Chain_locker/3_Polar_Bears.jpg 手前の潜水艦はこれだね (Part34, 644) http //www.ms-plus.com/images_item/54000/54455_2.jpg 世界最大の原子力潜水艦タイフーン級の一般公開潜入写真レポ (Part32, 616) http //izismile.com/2009/04/15/the_largest_submarine_in_the_world_89_pics.html 潜水艦スレより (Part30, 446) http //image.blog.livedoor.jp/karapaia_zaeega/imgs/4/4/44e8a5d3.jpg http //image.blog.livedoor.jp/karapaia_zaeega/imgs/7/c/7cdac4bf.jpg 潜水艦#2 (Part30, 186) http //img1.putphoto.com/images/main/3/8517283595-orig.jpg 潜水艦 (Part30, 185) http //www.ctf74.navy.mil/imagery/2008/07/080701-N-0909T-004.jpg 確かに怖いな (Part28, 211) http //m3i.nobody.jp/military/img/941.jpg 陸上に展示された潜水艦 (Part27, 900) http //wadaphoto.jp/japan/images2/yamato013l.jpg http //blogimg.goo.ne.jp/user_image/47/4c/c5f16f46c87f3fe492f64e8065182ba7.jpg http //image.blog.livedoor.jp/fz1_dora/imgs/7/b/7b264fa0.jpg スクリューというかプロペラというか・・・なんかちょっと大きすぎないか? (Part27, 868) http //www.1913intel.com/files/propeller_for_submarine.jpg くすっと笑えたこのジョーク http //img.photobucket.com/albums/v442/iftk/submarine.jpg あさしおでなくてあきしおでした 陸揚げの模様かクレーンうひょー (Part27, 861) http //takashy.up.seesaa.net/image/PICT111L.JPG この潜水艦 (Part26, 59) http //www.sea-tools.com/weblogs/media/1/20060424-h79774.jpg 進水式でしょうか。(左端) あぁぁぁぁぁそんなに傾いて・・・ http //www.history.navy.mil/photos/images/h51000/h51206.jpg 木刀とか鰹節を思わせる形状の潜水艦 (Part26, 41) http //www13.ocn.ne.jp/~ito/travel/mobile/Dec28Mobile124.jpg 胴体中央部がかなり下膨れになっているようです http //www.h6.dion.ne.jp/~tomo-y55/LOVELOG_IMG/20050719f61872d0.jpg このししゃもフライって、過去にこのスレに出てたこれ↓を反対側から見た状態か。倉庫とかフェンスとか (Part26, 30/ Part27, 871) http //farm1.static.flickr.com/106/299521782_bd3f296912_o.jpg モノクロでなんか憂鬱になる 巨大潜水艦が道路を走る (Part23, 785) http //www.gizmodo.jp/2007/06/post_1663.html 呉 てつのくじら館より (Part22, 904) http //www.geocities.jp/kuresubmarinenow/img253.jpg 海上自衛隊の呉資料館 (Part22, 248) http //www.jmsdf-kure-museum.jp/ コラかよ!ww (Part22, 232) http //www.fushou-miyajima.com/gekisya/061124_01.html ↓の一番下の (Part20, 109) http //www.webpark.ru/uploads28/lodka_4.jpg うわあああああああああああああああああああああああああああああああ 海水浴場のすぐそばを横切る原潜 スクリューであわ立っているのが怖いですTT (Part20, 108) http //www.webpark.ru/comments.php?id=14675 海溝ってまだ人間到達してないよね? 深海は何mまで到達したんだろう…。 海こえーよ…(;´д`) (Part19, 384) http //en.wikipedia.org/wiki/Bathyscaphe_Trieste ロシア タイフーン級原潜 (Part18, 337) http //zone.sousmarins.free.fr/Zone%20sous-marins%20Typhoon.htm 潜水艦揚げ (Part17, 839) http //www.kransite.de/-aktionen/u-boot/images/fehmarn-078.jpg http //www.kransite.de/-aktionen/u-boot/images/fehmarn-139.jpg http //www.kransite.de/-aktionen/u-boot/images/fehmarn-155.jpg http //www.kransite.de/-aktionen/u-boot/images/fehmarn-174.jpg 潜水艦 (Part17, 818) http //www.jaif.or.jp/ja/news/2003/ship3.jpg Uボート (Part16, 38/ Part21, 18/ Part27, 873) http //www.hadel.net/autos/html/d_akt_uboot_u11_fehmarn.html タイフーン級SSBN (Part15, 904) http //www.eurus.dti.ne.jp/~freedom3/newpage17.htm 300mは潜航深度か。 バケモノには違いないよ。 なにしろ艦内にプールがあるからな (Part15, 874) http //ja.wikipedia.org/wiki/%E3%82%BF%E3%82%A4%E3%83%95%E3%83%BC%E3%83%B3%E7%B4%9A%E5%8E%9F%E5%AD%90%E5%8A%9B%E6%BD%9C%E6%B0%B4%E8%89%A6 潜水艦断面図 (Part13, 435) http //www.fas.org/nuke/guide/usa/slbm/ssbn742_module.jpg 100人乗っても大丈夫 http //www.fas.org/nuke/guide/usa/slbm/ssbn742.jpg 戦略原潜フロリダ就役 http //www.fas.org/nuke/guide/usa/slbm/ssbn728_2.jpg 建造中の潜水艦 http //www.fas.org/nuke/guide/usa/slbm/ssbn726.jpg 世界最大の潜水艦ロシア、タイフーン級 http //www.fas.org/nuke/guide/russia/slbm/pl941ak2.jpg しかし広大な自然の前には↑ですら小さい http //www.fas.org/nuke/guide/russia/slbm/pl941ak7.jpg なんか出てきたクマー (Part10, 318) http //pya.cc/pyaimg/pimg.php?imgid=3054 危ない (Part9, 325/ Part26, 41) http //maneuver.s16.xrea.com/special/greeneville/images/GreeneSub.jpg 透明感がイヤです 第2弾 (Part7, 314) http //grandcaymancruiseexcursions.com/Submarine.JPG 極点秘密基地 http //digilander.libero.it/sasim/Sfondi_htlm/Images/submarine.jpg 旧ソ連最大の戦略原潜タイフーン級 (Part7, 313) http //www.fas.org/nuke/guide/russia/slbm/typhoon1.jpg http //www.tribulation.com/images/typhoon.jpg http //www.fas.org/nuke/guide/russia/slbm/typhoon2.jpg 潜水艦モノ (Part6, 95) http //www.subart.net/goodhunting.jpg [部分編集] 遊覧船 遊覧船 (Part33, 254) http //pic.gansudaily.com.cn/0/10/91/94/10919445_600068.jpg http //pic.gansudaily.com.cn/0/10/92/33/10923398_230757.jpg [部分編集] 座礁船 伊座礁船から遺体を収容、当局発表 (Part34, 811) http //www.afpbb.com/articles/-/3001084 廃墟みたいになってるな (Part34, 493) http //i.imgur.com/ZXAGZ06.jpg (Part34, 139) http //mw2.google.com/mw-panoramio/photos/medium/30919052.jpg http //mw2.google.com/mw-panoramio/photos/medium/11935428.jpg http //www.higashi-nagasaki.com/e2011/110624/danke70.jpg 座礁船がこわい (Part34, 138) http //www.jsdi.or.jp/~y_ide/030311tiruson.jpg http //cdn-ak.f.st-hatena.com/images/fotolife/s/setsura/20070114/20070114131122.jpg http //image.mapple.net/img/user/00/00/02/52/H0000025257.jpg http //www5f.biglobe.ne.jp/~abril/images-My2/zasyousen/tsu-2.jpg 朽ちた船 これは怖いな (Part33, 385) http //3.bp.blogspot.com/_XGQemLUWCcY/TUd88FmPXrI/AAAAAAAAAEo/MqUIMRC3jD8/s1600/Cruise+2011+056.JPG 沈没していくところなんだろうけど、逆に海底から浮上してきたと思うとカッコイイ (Part33, 291) http //api.ning.com/files/GAmh03NnPx1-*HOYxcdSC2wvEimb6iIdbElvA87FrzcUuzpBNC*G4bAmoKyZBKovdp7f*Vmi*md4obW5puU4Xx-umt*5DXFQ/SinkingfromIslandGirl.jpg (Part32, 802) http //i.usatoday.net/news/gallery/2011/n110317%20japan%20ee/10ee-japan0317-pg-horizontal.JPG こんな風になったらダメだろうけど (Part32, 643) http //upload.wikimedia.org/wikipedia/commons/b/b6/Cougar_Ace_on_side_%28starboard_side%29.jpg 船舶系+クレーン系 バウ(船首)・廃船・座礁船・サルベージ・クレーン・吉田組などが苦手な人注意 (Part32, 180) http //www.vestaldesign.com/blog/wp-content/uploads/images/tricolor_salvage_outside.jpg 座礁船 (Part31, 679) http //images.travelpod.com/users/erinc/south_america.1169651940.01x26_ship_wreck_2.jpg フェリーの廃船 (Part30, 811) http //njscuba.net/zzz_artifacts/ship_ferry_mary_murray_05.jpg 上のほうから http //njscuba.net/zzz_artifacts/ship_ferry_mary_murray_03.jpg 近代建築の遺構に似たイヤーンな造形 http //njscuba.net/zzz_artifacts/ship_ferry_mary_murray_04.jpg こわい http //njscuba.net/zzz_artifacts/ship_ferry_mary_murray_01.jpg いやあああああああああああああああああああ (Part30, 667) http //www.doobybrain.com/wp-content/uploads/2008/02/the-ferry-riverdance.jpg 空母の海面の下 (Part30, 592) http //ekojin.com/wp-content/uploads/2009/10/uss_oriskany.jpg (*2))))) ガクガクブルブル 船舶解体現場 (Part30, 528) http //blogimg.goo.ne.jp/user_image/57/66/aa59933b46d09772c1723420e01b019f.jpg 船体が折れているとしてもイヤだし 砂地っぽい岸の際から急に深くなっているとしてもガクブル 座礁系の船首 (Part30, 456) http //2.bp.blogspot.com/_E-QOnTGFX_o/RlwnEWoye7I/AAAAAAAAA_4/QX8CLeVQTy8/s1600-h/shipwreck.jpg これは船首を残して没している。放置されているようなイヤさが漂っている (Part30, 355) http //s1.e-monsite.com/2009/02/13/54672107shipwreck-5-jpg.jpg 煙突周りがモダンなクルーズ船の横転 http //www.foundshit.com/pictures/world/capsized-ship-04.jpg ERIKAさま・・・ (Part30, 347) http //www.flickr.com/photos/avi_abrams/1191439956/sizes/o 海、山、座礁船 (Part30, 196) http //lh4.ggpht.com/_FScgG0R_63w/RkdKASgLukI/AAAAAAAAAQ4/-m8CUO1r5eE/IMG_1563.jpg 沈む寸前 (Part30, 193) http //www.portcanaveral.com/mediaaccess/nature/sinking.jpg 座礁船 (Part30, 192) http //kicktheballs.files.wordpress.com/2009/03/sinking_ship1.jpg (Part30, 141) http //lh5.ggpht.com/_YqS87F8zExI/SJiOGqcSVmI/AAAAAAAACaU/50WW0BaPX_Y/IMG_1295.JPG 最近座礁系がマイブームなので (Part30, 138) http //upload.wikimedia.org/wikipedia/commons/1/12/Seaprincess.JPG 船舶系 (Part29, 741) 台風の影響で甲板が http //www.uss-bennington.org/pics/phztyphoon.jpg 垂れ下がって http //www.uss-bennington.org/pics/phztyphoon-c.jpg こわい http //www.uss-bennington.org/pics/phztyphoon-b.jpg 特に最後の奴は色といい形といい昇天できる・・・ (Part29, 387) http //trifter.com/practical-travel/adventure-travel/shipwrecks/ 地層露頭岩壁系もイヤでついつい見てしまうほうです (Part28, 207) http //www.flickr.com/photos/lizam/1390657260/in/set-72157603957694739/ 一度は完成したはずなんだけど・・・ (Part27, 952) http //farm1.static.flickr.com/27/42134232_0179799f11_o.jpg 新造船と造船所のクレーンも怖いけど 座礁船とクレーンの組み合わせも怖い (Part27, 942) http //farm1.static.flickr.com/154/366051432_9e41419273_o.jpg 一部、コラもはいっちゃぁいるが・・・ (Part27, 430) http //blog-imgs-21.fc2.com/w/o/r/workingnews/WindowsLiveWriter_92bce6e91802_33E_vip573389_5a45c92c-78ee-4b22-9623-bfe015ee0e2f.jpg あやうい傾き (Part27, 245) http //farm3.static.flickr.com/2003/2236326873_de2de48b8f_o.jpg 汐がひいてしまいました http //farm4.static.flickr.com/3188/2480489244_8a70c1929d_b.jpg 座礁貨物船 (Part26, 67) http //www.funnyphotos.net.au/userimages/user756_1169973494.jpg 戦艦アリゾナの砲塔の残骸 (Part26, 38) http //www.php.co.jp/blog/rekishi/DSCF0234.JPG (高所 + ブルーウォーター系 + 岸壁 + 廃船) (Part25, 314) http //farm2.static.flickr.com/1126/1096106086_4430893b66_b.jpg http //farm2.static.flickr.com/1152/1095233143_1ba4210c27_b.jpg ここにあるそうだ http //farm2.static.flickr.com/1099/1095253065_99563a4829_b.jpg http //farm2.static.flickr.com/1344/1095226475_c993f432f2_b.jpg イヤーな感じの錆び具合 http //farm2.static.flickr.com/1202/1095307757_845d314605_b.jpg これはイヤーンな廃船の上に植物がはえて島のようになってる (Part24, 533) http //farm1.static.flickr.com/214/513181756_93047ce723_o.jpg 大船に乗った気分で・・・ (Part24, 6/ Part26, 187) http //farm1.static.flickr.com/3/5080447_85e542e2be_o.jpg おお!海中のはB甲板後部デッキっていう感じですね。 とても息苦しく憂鬱になるけど何度も見てしまいます。 下2点、このスレおなじみの沈船は見るたびにお尻が落ちつかない感じになります。 これも座礁しているのでしょう。赤の色合いがとてもイヤーンな感じです (Part23, 972) http //farm1.static.flickr.com/253/535897439_8472fd810b_o.jpg 海中はこんな感じかな? (Part23, 960) http //farm1.static.flickr.com/40/122852408_cf7dad6ac4.jpg こっちはガイシュツでつが、別アングルで http //farm1.static.flickr.com/40/94753005_794fb3719e.jpg 船舶系と海属性のガクブラーのみなさんへ (Part23, 956) http //flickr.com/photos/ji_mac_os/114067194/in/set-1073357 「Spring Break-Up #2」っていう画像、綺麗な感じだけどモバイル版だと小さいから こっちで見たら・・・左にイヤーンな感じの船がいるじゃないの!おわぁぁああ・・・ (Part23, 950) http //flickr.com/photos/mr_fabulous/531550251 鹿島に行くとOCEAN VICTORY、GIANT STEP、ELLIDA ACE が座礁して佇んでるのが今でも見られるぞ (Part23, 618) http //upload.wikimedia.org/wikipedia/ja/1/18/%E5%BA%A7%E7%A4%81%E4%BA%8B%E6%95%85.jpg 船舶港湾系、海中系ガクブラーはもちろん、 ダム穴水路湖沼など水関連のガクブラー、その他水面下が怖い皆さんへ (Part23, 350) http //offpollen.typepad.com/photos/tobermory_orchid_festival/shipwreck.jpg http //www.htmlhelp.org/~liam/Ontario/FathomFive/BigTubHarbour/shipwreck5.jpg 見た瞬間に大きさや朽ちた座礁船であることそのもの以外に、 なんか憂鬱にさせるゾワゾワとクルものがあったんですよ。 「船の亡霊」みたいなものがあるとしたら、こんなイメージかな (Part23, 221/ Part26, 192) http //farm1.static.flickr.com/74/166542758_2ed7d5c8c4_b.jpg こんなところでサーフィンできるやつの気が知れない (Part23, 215/ Part26, 188) http //www.explorermagazin.de/fuer04/fu0519G.jpg 座礁船 "American Star" が2つに折れてから朽ちてゆく過程がわかる記事がありました (Part23, 212) http //www.explorermagazin.de/fuer06/fu06amstar1_e.htm デッキ上の画像や、「どうやって撮ったの?」って想像すると怖くなる 船体右側デッキの救命ボートハンガーの画像も http //www.explorermagazin.de/fuer04/fu04amstar2_e.htm わたしは船舶系ガクブラーなので見ながら漏れそうになりますが、 「廃なもの」が好きなひとには堪らなく美しい物件かもしれません。 前スレにも書きこみがありましたが、イヤーな感じの座礁船を 探していたらどうも見覚えのある船体が見つかりました。 船舶系ガクブラーのみなさんへ (Part23, 187/ Part26, 186) http //upload.wikimedia.org/wikipedia/commons/c/cc/8_-_AmStar_7.JPG 座礁船 (Part19, 50/ Part30, 190) http //www.glennpatton.com/Spiegel/images/Sinking%20from%20Island%20Girl.jpg 沈んじゃった系 (Part19, 50) http //www.rivervet.com/images/WhitfieldCty/dsc_0099.jpg http //www.spudles.com/travels/Pacific2003Pics/Contiki%20Day%2012%20-%2012%20-%20Fraser%20Island%20-%20Shipwreck%20(Alex).jpg 沈んだ船 (Part18, 920) http //archives.usemycomputer.com/indeximages/2004/October/shipwreck.jpg あまり大きくないけど廃棄船をタヒチの海に沈めて漁場として再利用するとのこと (Part18, 821) http //www.marine-marchande.net/groupe%20mar-mar/Documents/Perchoc/Taporo/TaporoV-2.jpg http //www.marine-marchande.net/groupe%20mar-mar/Documents/Perchoc/Taporo/TaporoV-4.jpg http //www.marine-marchande.net/groupe%20mar-mar/Documents/Perchoc/Taporo/TaporoV-3.jpg 船 (Part18, 812) http //www.amnwr.com/Shipwrecks/pictures/Bow.jpg pyaに新作キタ (Part15, 566/ 603) http //pya.cc/pyaimg/pimg.php?imgid=15944 甜菜 (Part14, 869) http //www.boatnerd.com/news/newpictures01/ama-lay-up01-sh.jpg http //www.boatnerd.com/news/newpictures01/criobow7-15-01-ts.jpg http //www.boatnerd.com/news/newpictures01/tarantau-12-5-01ah.jpg http //www.boatnerd.com/news/newpictures01/tarantau8-10-01-jt.jpg 動けま船 (Part13, 778) http //www.kyoto-np.co.jp/kp/topics/photo-news/200301/diary2003011001.html 地味~に沈没 (Part9, 338) http //frank.harvard.edu/~howard/photo/sf_bay_tour/images/sunken_ship1.jpg @船の残骸 (Part5, 11) http //www.photo.net/photodb/image-display?photo_id=1219026 size=lg @海に沈む船 (Part4, 369/ Part5, 11/ Part17, 521) http //www.kyoto-np.co.jp/kp/topics/photo-news/200301/diary2003011001.jpg 座礁した船 (Part3, 140) http //www.asahi-net.or.jp/~VD6M-ISBS/tinsen.htm しかし、こういうのは怖い (巨大な物が怖いという, 17) http //images.google.com/images?hl=ja lr=lang_ja q=%8D%C0%8F%CA btnG=Google+%8C%9F%8D%F5 戻る
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1.5em;line-height 1.6;} /style style id='md-style-inline-css' type='text/css' /style link rel='stylesheet' id='style-css' href='https //taikosanjiro-humenroom.net/wp-content/themes/taiko-humenroom-original/style.css?ver=6.2.4' type='text/css' media='all' / link rel='stylesheet' id='slick-style-css' href='https //taikosanjiro-humenroom.net/wp-content/themes/taiko-humenroom-original/static/css/slick.css?ver=6.2.4' type='text/css' media='all' / link rel='stylesheet' id='slick-theme-css' href='https //taikosanjiro-humenroom.net/wp-content/themes/taiko-humenroom-original/static/css/slick-theme.css?ver=6.2.4' type='text/css' media='all' / link rel='stylesheet' id='admin-hide-css' href='https //taikosanjiro-humenroom.net/wp-content/themes/taiko-humenroom-original/static/css/user.css?ver=6.2.4' type='text/css' media='all' / script type='text/javascript' src='https //taikosanjiro-humenroom.net/wp-includes/js/jquery/jquery.min.js?ver=3.6.4' id='jquery-core-js' /script script 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class="header-black" /div /div /header nav div class="nav-container" div class="nav-main" span class="nav-span" a href="/" class="nav-a" Home /a /span span class="nav-span-next" /span span class="nav-span" a href="/original/" class="nav-a" 本家譜面 /a /span span class="nav-span-next" /span span class="nav-span" 検索結果 /span /div /div /nav div class="search-container search-container-original" div class="search-main-container" div class="search-title-container" i class="fas fa-poll" /i h2 class="search-title-h2" 検索結果 /h2 /div div class="search-description-container" p class="search-description-p" 検索結果:2件 /p p class="search-description-p" span 検索条件:【ジャンル】 /span ボーカロイド,バラエティ,クラシック,アニメ,J-POP span 【レベル】 /span ★6 span 【頭文字】 /span span 指定なし /span /p p class="search-description-p" ソート順: 公開日が新しい順 /p /div /div /div div class="ad-container" script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js" /script !-- 広告_Responsive_bg_white -- ins class="adsbygoogle" style="display block" data-ad-client="ca-pub-8155037410327671" data-ad-slot="6023331188" data-ad-format="rectangle" data-full-width-responsive="false" /ins script (adsbygoogle = window.adsbygoogle || []).push({}); /script /div div class="original-list-container" div class="original-list-main" div class="original-list-child" h2 class="topic-h2 original-topic-h2" 検索結果一覧(1 / 1ページ) /h2 ul class="original-list-ul" li class="original-list-li" a href="/original/natsumatsuri/" class="original-list-contents-main-a" div class="original-list-contents-sub" div class="created-label-container" p class="common-label label-j-pop" J-POP /p /div /div div class="original-list-contents-main" h3 class="original-music-title-h3" [[夏祭り]] /h3 p class="original-music-description-p" Whiteberry /p /div div class="original-list-contents-sub" div class="common-description-level-container" div class="common-description-level-sub-container common-description-level-sub-omote" img src="/wp-content/uploads/oni.png" class="cource-symbol-img" p class="common-description-level-p" ★6 / 488combo /p /div /div /div /a /li li class="original-list-li" a href="/original/yawarakasensya/" class="original-list-contents-main-a" div class="original-list-contents-sub" div class="created-label-container" p class="common-label label-variety" バラエティ /p /div /div div class="original-list-contents-main" h3 class="original-music-title-h3" やわらか戦車 /h3 p class="original-music-description-p" 「やわらか戦車」より /p /div div class="original-list-contents-sub" div class="common-description-level-container" div class="common-description-level-sub-container common-description-level-sub-omote" img src="/wp-content/uploads/oni.png" class="cource-symbol-img" p class="common-description-level-p" ★6 / 488combo /p /div /div div class="common-description-level-container" div class="common-description-level-sub-container common-description-level-sub-ura" img src="/wp-content/uploads/oni-ura.png" class="cource-symbol-img" p class="common-description-level-p" ★9 / 889combo /p /div /div /div /a /li /ul /div div class="created-list-child" div class="pagenation-container" div class="pagenation-main" ul class="pagenation-ul" li class="pagenation-li" span class="pagenation-hit-span" p class="pagenation-p-wide" /p /span /li li class="pagenation-li" span class="pagenation-hit-span" p class="pagenation-p" 1 / 1 /p /span /li li class="pagenation-li" span class="pagenation-hit-span" p class="pagenation-p-wide" /p /span /li /ul /div /div /div /div /div div class="ad-container" script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js" /script !-- 広告_Responsive_bg_white -- ins class="adsbygoogle" style="display block" data-ad-client="ca-pub-8155037410327671" data-ad-slot="6023331188" data-ad-format="rectangle" data-full-width-responsive="false" /ins script (adsbygoogle = window.adsbygoogle || []).push({}); /script /div div class="search-container search-container-original" div class="search-main-container" div class="search-title-container" i class="fas fa-search" /i h2 class="search-title-h2" 本家譜面を検索する /h2 /div div class="search-description-container" p class="search-description-p" 検索したい条件をクリックし、「検索する」ボタンを押してください。 /p p class="search-description-p" 「ジャンル」「レベル」「頭文字」については複数選択が可能です。 /p p class="search-description-p" ※リセットする場合、一度本家譜面のトップページへ戻って下さい。 /p /div form action="./" method="get" div class="search-box-container" div class="form-parts-container" h3 class="form-parts-h3 form-parts-h3-original" ジャンル選択 /h3 ul class="form-parts-ul" li class="form-parts-li" input type="checkbox" name="or-gn[]" value="namcooriginal" id="search-original-genre1" class="original-checkbox" label for="search-original-genre1" class="form-parts-label" ナムコオリジナル /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="vocaloid" id="search-original-genre2" class="original-checkbox" checked label for="search-original-genre2" class="form-parts-label" ボーカロイド /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="gamemusic" id="search-original-genre3" class="original-checkbox" label for="search-original-genre3" class="form-parts-label" ゲームミュージック /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="variety" id="search-original-genre4" class="original-checkbox" checked label for="search-original-genre4" class="form-parts-label" バラエティ /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="classic" id="search-original-genre5" class="original-checkbox" checked label for="search-original-genre5" class="form-parts-label" クラシック /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="anime" id="search-original-genre6" class="original-checkbox" checked label for="search-original-genre6" class="form-parts-label" アニメ /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="j-pop" id="search-original-genre7" class="original-checkbox" checked label for="search-original-genre7" class="form-parts-label" J-POP /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="douyou" id="search-original-genre8" class="original-checkbox" label for="search-original-genre8" class="form-parts-label" どうよう /label /li /ul /div div class="form-parts-container" h3 class="form-parts-h3 form-parts-h3-original" レベル選択 /h3 ul class="form-parts-ul" li class="form-parts-li" input type="checkbox" name="or-lv[]" value="10" id="search-original-lv-10" class="original-checkbox" label for="search-original-lv-10" class="form-parts-label" ★10 /label /li li class="form-parts-li" input type="checkbox" name="or-lv[]" value="9" id="search-original-lv-9" class="original-checkbox" label for="search-original-lv-9" class="form-parts-label" ★9 /label /li li class="form-parts-li" input type="checkbox" name="or-lv[]" value="8" id="search-original-lv-8" class="original-checkbox" label for="search-original-lv-8" class="form-parts-label" ★8 /label /li li class="form-parts-li" input type="checkbox" name="or-lv[]" value="7" id="search-original-lv-7" class="original-checkbox" label for="search-original-lv-7" class="form-parts-label" ★7 /label /li li class="form-parts-li" input type="checkbox" name="or-lv[]" value="6" id="search-original-lv-6" class="original-checkbox" checked label for="search-original-lv-6" class="form-parts-label" ★6 /label /li li class="form-parts-li" input type="checkbox" name="or-lv[]" value="u5" id="search-original-lv-u5" class="original-checkbox" label for="search-original-lv-u5" class="form-parts-label" ★5以下 /label /li /ul /div div class="form-parts-container" h3 class="form-parts-h3 form-parts-h3-original" 頭文字選択 /h3 ul class="form-parts-ul" li class="form-parts-li" input type="checkbox" name="or-nm[]" value="1a" id="search-original-nm-1a" class="original-checkbox" label for="search-original-nm-1a" class="form-parts-label" 「あ」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="2k" id="search-original-nm-2k" class="original-checkbox" label for="search-original-nm-2k" class="form-parts-label" 「か」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="3s" id="search-original-nm-3s" class="original-checkbox" label for="search-original-nm-3s" class="form-parts-label" 「さ」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="4t" id="search-original-nm-4t" class="original-checkbox" label for="search-original-nm-4t" class="form-parts-label" 「た」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="5n" id="search-original-nm-5n" class="original-checkbox" label for="search-original-nm-5n" class="form-parts-label" 「な」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="6h" id="search-original-nm-6h" class="original-checkbox" label for="search-original-nm-6h" class="form-parts-label" 「は」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="7m" id="search-original-nm-7m" class="original-checkbox" label for="search-original-nm-7m" class="form-parts-label" 「ま」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="8y" id="search-original-nm-8y" class="original-checkbox" label for="search-original-nm-8y" class="form-parts-label" 「や」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="9r" id="search-original-nm-9r" class="original-checkbox" label for="search-original-nm-9r" class="form-parts-label" 「ら」行 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="10w" id="search-original-nm-10w" class="original-checkbox" label for="search-original-nm-10w" class="form-parts-label" 「わ」&記号・数字 /label /li li class="form-parts-li" input type="checkbox" name="or-nm[]" value="11a-e" id="search-original-nm-11a-e" class="original-checkbox" label for="search-original-nm-11a-e" class="form-parts-label" 「ABCDE」 /label /li li class="form-parts-li" input type="checkbox" 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id="sort-dt-nw" class="original-checkbox" checked label for="sort-dt-nw" class="form-parts-label parts-radio" 公開日が新しい順 /label /li li class="form-parts-li" input type="radio" name="sort" value="dt-ol" id="sort-dt-ol" class="original-checkbox" label for="sort-dt-ol" class="form-parts-label parts-radio" 公開日が古い順 /label /li li class="form-parts-li" input type="radio" name="sort" value="nm-asc" id="sort-nm-asc" class="original-checkbox" label for="sort-nm-asc" class="form-parts-label parts-radio" 名前順 /label /li li class="form-parts-li" input type="radio" name="sort" value="nm-desc" id="sort-nm-desc" class="original-checkbox" label for="sort-nm-desc" class="form-parts-label parts-radio" 名前逆順 /label /li li class="form-parts-li" input type="radio" name="sort" value="lv-om" id="sort-lv-omote" class="original-checkbox" label for="sort-lv-omote" class="form-parts-label parts-radio" レベル順(表) /label /li li class="form-parts-li" input type="radio" name="sort" value="lv-ur" id="sort-lv-ura" 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https://w.atwiki.jp/2dogslink/pages/6.html
START November 6th 2011 update March 26th, 2013. 4 10 pm (Japan time) Posted by Mika Iwamuro(tottorimiyagi, mii) Visitor Total: - Today: - Yesterday: - 誤った報道をした世界中の大手メディア(日本語ページ):http //www38.atwiki.jp/2dogslink/pages/8.html [Please help us find missing white dog. Please Share and Spread The Truth.] In fact this White Dog named Lee-chan is still missing since March 14th 2011. Even now( March 26th, 2013), the real owner is still looking for Lee, desperately since March 2011. Click! http //www48.atwiki.jp/2dogsdemosoft/pages/20.html We need your help, and eyewitness in Sendai Japan. In fact, on March 18th 2011, brown tan dog named Mei-chan was rescued by their real owner Mr. Okubo, in the Elementary School, where near the place two dogs filmed, but when white dog (Lee-chan) was not there. About two years ago, after the Japan Big Earthquake and Tsunami (March 11th 2011), several major medias reported false rescue story "both tsunami dogs were rescued by an animal rescue group" around the world. Too many people still believe in false rescue story. So even now, fake rescue rumors are hindering us from searching for the missing white dog (Lee-chan). http //www.youtube.com/watch?v=eRMawJtJ6cU sns=em Please know the truth, Please help us find missing white dog. Lee-chan (white injured dog) and Mei-chan (Brown dog) attracted the people s attention to many victim animals, all over the world, and they rescued many animals. So... Let s repay their loyal. Let s reunite with Lee-chan (missing white dog) her real owner Mr. Okubo Mei-chan (safe brown dog). Their real owner Mr. Okubo and his family said "If a person who saved Lee hope that he/she keeps Lee, it wouldn t be a problem. I would like to thank you so much for saving Lee." "I want to make clear dead or alive." "I still will not give up about Lee." "I want to meet Lee again." The real owner of Japan Two Loyal Tsunami Dogs, Mr. Okubo described how he felt [1] On (Sat) June 30, 2012, Mr. O talked about his two dogs on Akiko Fujimura s talk show at Yokohama Kanagawa Japan. http //www52.atwiki.jp/2dogswiki/ 1-10 Major media reported false information "both dogs were rescued" without confirmation of facts in March 2011, around the world.1. Fuji TV (Japan)2. CNN (America) 3. CBS (America) 4. ABC (America) 4. NPR redio station (America) 6. TYT (Online News of America) 7. ITN (England) 8. UK Telegraph (England) 9. Apple Daily news paper (Hong Kong) 10. Russian TV Station (Russia) 【I cannot understand these language】11. Where? 12. Spanish News 1 13. Spanish News 2 14. Spanish News 3 15. Chinese News 16-18 The movies of Genuine Mei-chan(Brown tan dog).16. Nippon SPCA 17. Mei eat food, this movie was taken by Mika, on Aplil 1st 2012. 18 Mei Mika, taken by Mika 1-10 Major media reported false information "both dogs were rescued" without confirmation of facts in March 2011, around the world. But there were NO film/pictures of after dogs were rescued, on their resque report. There were only stray dogs, on their report. 1. Fuji TV (Japan) March 17th 2011, about 5 30 pm Fuji TV reported false rescue story "both dogs were rescued by an animal protection group" without confirmation of facts. http //www.youtube.com/watch?v=5awVBo7WSaw sns=em 安藤優子アナウンサーの声で 「右側のこの、衰弱していた白い犬は、現在も食べ物を口にする事が出来ず 点滴の治療を受けているということです で、反対にこちら、茶色い犬は、比較的元気にしているという事です 茶色い犬が、私達の目には、この白い犬に寄り添って、この白い犬を守っているように見えました」 と言って放送していたが、放送の中で救助後の犬の姿は一切映っていませんでした。 On (Thu) March 17th 2011, 5 30 pm (Japan time) Fuji TV announcer Yuko Ando said "It seems that this injured white dog of right side, even now cannot eat food, so is receiving a drip infusion treatment. On the one hand, it seems that brown dog is comparatively fine. Brown tan dog looked like stay with this white dog and protect this white dog." But there were NO film/pictures of after dogs were rescued, on Fuji report. There were only stray dogs, on Fuji report. At March 17th 2011, Fuji TV crew NO ONE has seen these two dogs were rescued, they have only heard a false rescue rumor. Late in July 2011, Mr. Yamashina who is Fuji TV reporter visited dog owner’s house, with other two staff, and Yamashina actually saw brown tan dog, that dog had same pattern on it’s fur, from the dog was aired on Fuji TV. And when Yamashina heard that white dog has been missing, from dog owner. But even now (March 26th, 2013) Fuji TV has NEVER correct their wrong report, and they have not contacted the dogs owner since summer 2011. Maybe, if Fuji TV report the truth (Lee is still missing), then Fuji TV lose their popularity and Fuji lose the benefit. So Fuji TV has not reported the truth. Major media reported false information, and they are hindering us from searching for the white dog, and they already hurt dogs owner and many other people, but they still have NOT corrected their wrong reports. A man said "Major media make money by publishing stories people want to know. It is not about the truth. Two dogs rescue was a good story, even if it s a lie." Do you want FAKE good story? I NEVER want to know any lies. I always want to know the TRUTH, whatever good or bad. 2. CNN (America) (Fri) March 18th 2011, CNN reported false information “two dogs were rescued by Sakurai’s friends” without confirmation of facts。 http //www.youtube.com/watch?v=2B0YuxmtlOA Jeanne Moos said good news because animal rescuers believe that this man, animal rights supporter and dog food importer Kenn Sakurai got his friends to get the dogs. PETA (Ashley Funro) “He was able to get into the area with the help of two men on motorcycles. On his facebook page Kenn Sakurai, said the injured dogs are at a vet clinic and the healthier one is in a nearby shelter, and he said please know that these two are just the tip of the iceberg, there are more, and we need help”. Reported by Jeanne Moos, CNN ―――――――――――――― I was disappointed with CNN. Where is a proof of life of white dog? The rescue reports on CNN are based on the rumor on Facebook page and were not checked out. CNN reported false information, they already hurt dogs owner, I sent CNN email about two dogs, three times, but I have NOT received a reply. 2nd movie of CNN http //www.youtube.com/watch?v=rg5VppaG2r4 3. CBS (America) March 17, 2011 11 54am (Japan time) A Japanese who live in America posted on a blog below. [Two dogs] 今、CBSのニュースで、”忠実な友達”とのタイトルであの2匹も報道。 無事救助されたとのことです。 ABCでも映像のみ流れて流れてました。 よかった!!! Now, CBS news reported ”loyal friend” about those two dogs. They were saved. Also ABC reported only movie. I’m glad!!! 03/17 11 54 CBS YouTube movie http //www.youtube.com/watch?v=lpbVEoFSec8 CBS aired false information "Out of the ruins of the earthquake and tsunami come the touching example of loyalty, new video shows dog surviving among the wreckage at Sendai, first dog appears scared *** ***(I was not able to follow this part.) close look shows it s standing vigil next another dog it is injured or sick inseparable even in a disaster we are happy to report that both animals have been now rescued." 4. ABC (America) YouTube movie http //www.youtube.com/watch?v=ERe3pSg19V4 sns=em ABC News said "Today we heard the story of a dog who raced towards rescuers and led them back, to a wounded dog. Their safe and still together tonight. And in village after village, at 5 o’clock a song plays over the speakers. In the village of Osaka they recognized a song about yesterday." A friend of mine said "ABC really didnt talk about the dogs, they were trying to be poetic, for hope for Japan!" So it seems that ABC didn t talk about the dogs were rescued and they were together. They only talk that dogs survive in tsunami and together, at that time. Copied from Global Animal report on March 19th 2011. http //www.globalanimal.org/2011/03/19/japans-animal-victims-truth-news-vs-rumors-facebook/32951/ “CNN, UK Telegraph, NPR, PETA and ABC News affiliates have reported that the dogs were rescued and are being taken care of by an undisclosed veterinarian.” But I have searched ABC movie, I cannot find a movie which PETA and ABC News affiliates. Perhaps, Global Animal misunderstood? In fact, PETA and "CNN" affiliates have reported that the dogs were rescued. But perhaps ABC may has never reported dogs were rescued. March 17th 2011, ABC reported only two dogs video. http //abcnews.go.com/WNT/video/dog-survives-Japan-tsunami-leads-rescuers-injured-friend-13156869 ABC News 03/08/2012 Japan Tsunami 2011 Hero Dog http //abcnews.go.com/International/video/japan-tsunami-2011-hero-dog-15881000 4. NPR redio station (America) http //www.npr.org/2011/03/19/134679845/a-tale-of-two-dogs-is-testament-to-japans-humanity Copied From NPR report below Top Stories A Tale Of Two Dogs Is Testament To Japan s Humanity Published March 19, 2011 by Scott Simon A news crew from Fuji TV saw a couple of dogs this week, lying in the wreckage of Mito, Japan. A dog with brown and white splotches seemed to hover over one with gray, black and white splotches. Both dogs looked grimy. The second dog didn t seem to move. When the dog with brown and white splotches came toward the crew, they thought it was warning them to stay away. But it returned to the other dog, and put a paw on its head. Then they understood the dog was sticking by his friend, and asking for help. Japan is a nation of pet lovers. Most families have a dog or cat, birds, a rabbit, or other pets in their apartments. The dog with brown and white splotches and his friend with gray, black and white splotches were rescued, and are in a veterinary clinic in the Ibaraki Prefecture. Kenn Sakurai, the president of a dog food company, who has been among the volunteers, says on Facebook ". . . The one which came close to the camera is in the better condition. The other . . was weak. . . But please know that those two are just the tip of the iceberg. There are more and we need help." TRANSCRIPT NPR reported wrong information. Gray, black and white splotches was NOT rescued, she has been missing since March 14th 2011 until now (March 26th, 2013.)] [Kenn Sakurai has not rescued two loyal tsunami dogs.] [Those dogs were NOT found in Ibaraki prefecture. They were found by Fuji TV camera crew in SENDAI on March 13 2011, not Ibaraki.] [Mr. Yamashina (山科睦) who is a reporter of Fuji TV, he did NOT understand any thing. In Fuji TV movie, he said "the dog is protecting his friend, so may the dog is saying Go away! to us. I can t watch this, I hope someone will rescue these dog soon." And Fuji TV crew left two dogs behind, they have NEVER called any rescue, nothing. In early October 2011, I phoned Fuji Super News and spoke with Mr. Yamashina, Mr. Yamashina said "I am in trouble because I was not able to find the white dog, if you will find the white dog, please tell me." I asked Mr. Yamashina "After you filmed the dogs, didn t you call a vet or any rescue? Nothing?" Mr. Yamashina said "No, I didn t....." ...Before I phoned Fuji, I intended to abuse Mr. Yamashina, but he seemed deeply regret and in low spirits and his voice was very faint, so I stopped abuse. But if he really regret, why Fuji TV has NEVER corrected their false rescue report? If Fuji TV reported the truth earlier, then may white dog was found long time ago. But Fuji keeps silent about two tsunami dogs, and many Japanese have requested Fuji to report the truth, but Fuji keeps ignore.] Japan is a nation of pet lovers? No, unfortunately, It depends on a person. Many animals are treated as things, in Japan. From Global Animal March 19, 2011 at 12 17 pm # Today’s NPR article is citing GlobalAnimal.org’s story and updates dating back to March 15, 2011. Unfortunately, the rescue and health status of both of these dogs remains unconfirmed. Global Animal spoke at length to Kenn Sakurai today (March 19, 2011) and we have requested photos to verify that the dogs are indeed rescued and alive. It is heartening to see the outpouring of compassion for these two dear dogs. Let us all hope for good news soon. Global Animal 6. TYT (Online News of America) TYT Network(The Young Turks ) ■TYT YouTube movie■ videoプラグインエラー 正しいURLを入力してください。 http //www.youtube.com/watch?v=vb6na-28Nm0 Woman Two dogs in Japan one dog is in injured and another dog is basically comforting. Man Yeah it’s incredibly sweet. Woman Yes so let’_s watch the video As the search continues in Japan for survivors from last week’s earthquake and tsunami. Remainders that the reality of devastation reaches beyond mankind Rescue efforts include the pets in Japan like this dot refuse to leave his friend And injured dog after about an hour’s rescuers finally calmed him down enough to leave the site of his fellow canine friend. The weaker one is now in a veterinary clinic and the dog who stood guard is being cared for at a shelter. Give me a break…why media reported a lies? Why they have NEVER confirmed the facts? 7. ITN (England) (Independent Television News) ITN said false “both dogs have since been rescued and a receiving veterinary care.” YouTube http //www.youtube.com/watch?v=rpj-xAzVpic a dog found by a Japanese film crew in Arahama-district and mayors from the rubble disoriented called and digi, what appeared to be in attempt to finance the crew off was in fact amazing disploay of protection and for a fellow Eileen canine standing loyal by the side of the second dog who appeared to be dead. as a big ensures began the signs of life Japanese crew arrive enjoyed saying he’s making he is a lot but I’m sorry happy to see his life the analyzed. Two weeks to get out the strong dog tempted to safeguard its compatriots Proving the universal truth of the dogs loyalty not only to mandate to their own. The crew was done that these lucky do you survived catastrophic disasters that struck Japan last week saying its just amazing that they survived these tremendous earthquake and tsunami. However the images are also a stark reminder that there will likely be thousands of pets orphaned when voluntarily abandons. But these two canine friends the future looks a little brush a with report that both dogs have since been rescued and a receiving veterinary care. ITN http //www.itn.co.uk/Home/TopStories 8. UK Telegraph (England) ■Movie■ Loyal Japanese dog leads rescuers to mate March 16th 2011 www.telegraph.co.uk http //www.telegraph.co.uk/news/worldnews/asia/japan/8386123/Loyal-Japanese-dog-leads-rescuers-to-mate.html Copied from UK telegraph report below Loyal dog leads rescuers to mate in Japan A spaniel found amid the devastation in Ibaraki Prefecture leads a TV crew to its injured friend. TelegraphPlayer-8386123 EMBED(telegraph_player.swf) 5 35PM GMT 16 Mar 2011 For the latest updates on the Japan earthquake and tsunami, follow our live coverage. Reporters came across the animal whilst filming the destruction wreaked by Friday s earthquake and tsunami in Ibaraki Prefecture, northeast Japan. The pair were rescued by vets from Japan Earthquake Animal Rescue and Support. The tan and white spaniel was taken to a shelter in Mito while its injured mate is being treated by a vet in the same town. How the disaster unfolded Japan s worst natural disaster in video ―――― [UK telegraph reported wrong information. injured white dog was NOT rescued, she is still missing since March 14th 2011.) Those dogs were NOT found in Ibaraki prefecture. They were found by Fuji TV camera crew in SENDAI on March 13 2011, not Ibaraki. Susan Mercer, from Heart-Tokushima, one of the three rescue organizations connected with Japan Earthquake Animal Rescue And Support, She categorically stated that Japan Earthquake Animal Rescue and Support did not rescue these two dogs, even though they went searching for them. The rescue reports on UK telegraph was based on the rumor on Facebook page and was not checked out.] 9. Apple Daily news paper (Hong Kong) ◇Copied from original article translation below◇ 日強震》鼻酸!直?小花狗守護受傷同伴 2011年03月17日21 20 蘋果即時 March 17th 2011 9 20 pm Apple News http //tw.nextmedia.com/rnews/article/SecID/103/art_id/19303/IssueID/20110317 『所幸2隻狗都獲救,小白狗被送往治療救回一命。』 『Fortunately both dogs were rescued, and white dog was taken to medical treatment , and life was saved.』 蘋果日報 Apple Daily(Wikipedia) http //ja.m.wikipedia.org/wiki/%E8%98%8B%E6%9E%9C%E6%97%A5%E5%A0%B1_(%E9%A6%99%E6%B8%AF)?useFormat=mobile Apple Daily YouTube movie http //www.youtube.com/watch?v=sJZmGGt5kGk sns=em Chinese :由于這白色的狗至今去向不明、因此主人現在依然一直在找它. 茶斑点的狗被主人自身找到了、以后他們一起一直度過得健康. 兩只狗被都救助了是錯誤報道的. English :This white dog is still missing, their owner has been searching this white dog. Brown tan dog was found by their owner,, after that, brown tan dog and teir owner have been together. It was wrong report that both dogs were rescued. 10. Russian TV Station (Russia) YouTube http //www.youtube.com/watch?v=HIj0GhyNhcE 48-55 seconds Russian announcer said “один odin (one), сейчас see-CHAHS (now) , ветеринар клинике (veterinary clinic)” 【I cannot understand these language】 So I cannot know if this movie said that both dogs were rescued. 11. Where? http //www.youtube.com/watch?v=RpiGG7fiMjI My friend S translated three Spanish news into English. Thank you S!!! 12. Spanish News 1 Spain news 1 Japan The faithful dog Japon El perro fiel http //www.youtube.com/watch?v=Ylg5IwVQ_oM sns=em “Is from RT, a news network very popular now because they always have a different view of the notice and it s in different languages. That is an all news about the dogs, sadly the reporter says the dogs were found.” 13. Spanish News 2 Spain news 2 PERRITOS SOBREVIVIENTES, TERREMOTO JAPON videoプラグインエラー 正しいURLを入力してください。 http //www.youtube.com/watch?v=I331hHZF-Bc sns=em “Sadly the same thing, all people beleives the two dogs are ok, but the reporter says that there are a lot of requests all over the world for the adoption of the two dogs, so maybe Lee chan is in another country. By the record that news tv program is from Chile, not from Spain.” 14. Spanish News 3 Spain news 3 El perrito de la tragedia de Japon videoプラグインエラー 正しいURLを入力してください。 http //www.youtube.com/watch?v=QZtMazKB_JU sns=em “They talk about the loyalty of Mei chan who doesn t want to leave Lee chan alone, even she is looking for help but never left alone Lee. Lee is badly injured but the two dogs are now in a foster in Ibaraki!...misinformation” 15. Chinese News Chinese news.mpg http //www.youtube.com/watch?v=BSv2BC7o_eY sns=em 16-18 The movies of Genuine Mei-chan(Brown tan dog). 16. Nippon SPCA NipponSPCA in Disaster area nipponspca2011/11/05 http //www.youtube.com/watch?v=BmMSUzflbZc sns=em Akiko Fujimura who is the owner of Nippon SPCA, met the dog owner on September 14th 2011 for the first time, when she actually saw brown tan dog named Mei. ――――― 17. Mei eat food, this movie was taken by Mika, on Aplil 1st 2012. http //www.youtube.com/watch?v=Mjn6O4Lf_yE sns=em I phoned the owner of two tsunami dogs, on September 8th 2011, for the first time. And I met the owner in April 2012, for the first time. When i actually saw brown tan dog named Mei. Mei is very cute very fine. ――――― 18 Mei Mika, taken by Mika http //www.youtube.com/watch?v=7o2ccJDtlG0 sns=em Translation loyal tsunami dogs in Sendai-shi Japan top page. http //www18.atwiki.jp/2dogs/pages/1.html ■TV放送の犬2匹の安否 http //www47.atwiki.jp/poyacchio-jishin/pages/51.html
https://w.atwiki.jp/chex/pages/320.html
Lecture for intermediate Lecture for intermediate Lecture for those who intend to become intermediate Lecture for those who intend to become intermediate Introduction As you, designers who are familiar to the development of OKEs some degree, may know that clear goals are not exist in this game. You can play it in any direction, and it is free that how far you elaborate. It can be thought that, the goal setting is also a part of the contents of this game already. That is, as you become more familiar, how to enjoy and how to beat becomes more different from each other. For example, there are some people pursue every day how well avoid mines. But next to it, there are some people do everything in their power to assault by destroying all mines. Descriptions satisfy both at the same time is extremely difficult. As you become more familiar, as it becomes finer contents, your own strategy is going to be made. For these reasons, it is difficult to determine what to lecture for intermediate people or what is the definition of intermediate in the first place. So first, for those who intend to become intermediate, I entered from the description of the timing and execution speed of the program that are essential knowledge for creating large programs. For the reaction rate of OKE and scale of the program A CPU that you select in Hardware has parameters of "storage capacity", "execution speed" (and weight). "Execution speed" represents the execution speed of the program and the unit c/s means "(the number of executing) chips per second". The highest execution speed of CPU is 240c/s; you can execute 240 actions or decisions per second. Looks ridiculously large numbers at first glance, but is not really so much. Let's take a closer look. In this game, various judgment of combat takes place on a frame-by-frame basis. Frame is a still image that makes up a video. When you choose "frame advance" of the system menu in combat you can check the status of frame-by-frame. This game is 30fps, 30 pictures will be displayed per second. Therefore, if the CPU is 240c/s, you execute 240 chips per one second (= 30 frames), 8 chips per frame (= 1/30 sec). To pause during the battle actually, you can check the number of executing chips that appears bright. This number will significantly affect the "reaction rate of OKE". OKE runs all the actions as instructed in chips read in that time. Even though you made an excellent program, not only it becomes waste unless it is done when it is needed, but also it may cause trouble when it is executed with unnecessary timing. So let's look at an avoidance decision. There is a branch of “whether there is a bullet around the body” at the beginning of the avoidance decision, perform the avoidance maneuver If this were yes, go to the next process if it was no. What is needed in this case is that the first branch is executed when there is a bullet in the vicinity of the body. For example, if you set the range of around the body radius 100m, it is best to branch to avoidance decision with a margin of distance of 100m. But if the code is longer, for example, what happens if a program executes about 40 chips until return at earliest? Even with the fastest CPU, it takes 5 frames or more to go around once. If there is only once decision per go-around, avoidance maneuver is performed 5 or more frames late when a bullet comes at the worst timing. 5 frames = 5/30 of a second, it is about 0.17 seconds. During this time, AP ammunition flies about 50m; beam and rail gun flies about 80m. That is, then you will get a direct hit with no reaction if it was shot from the distance. Even though you perform reaction, if not even 30m away at that time, it is too late to act. Leaving aside one shot of beam gun, in case of rail gun, even a hit is directly linked to defeat frequently. The avoidance decision was given as an example here, but I can say the same thing to the decision of all of course. As it become a larger-scale program, more complex assessment of the situation and actions can be performed by OKEs but the reaction rate will reliably drop instead. Stack of subtle reduction of reaction rate affect more than a little on combat result. If you create a large program without thinking about the reaction rate, most will weaken comprehensively than small and medium-sized programs. There are mainly two know-hows to maintain the reaction rate when you building a large program, utilizing subroutine and utilizing loop. Utilize subroutine In the CPU with a maximum storage capacity, there are two areas that can be form subroutines of 7× 7 size on the right side. It is possible to run the subroutine from the chips of the “SUB 1” “SUB 2” placed in the main program of the left side. When the executed subroutine is completed, the process proceeds to the next of “SUB” chip which was placed in the main routine. By placing regularly this "SUB" chips in the main routine, it becomes possible to execute programs implemented into the subroutine several times until go around a main routine. For example, implement avoidance decision into a subroutine, when you call the subroutine whenever the main routine proceeds about 10 chips, reaction rate is significantly improved because it began to determine once per about two frames whether it is necessary to avoid. It should be noted that, of course main program is stopped at the place of "SUB" chip while executing subroutine. If there is a long program that is always executed in the subroutine, the rotation of the main program will be dull depending on the number of calls. Although rate of behavior that implemented into the subroutine improves, all other actions are delayed slightly. Therefore, you must be sure to execute subroutines only when necessary. To give avoidance as an example, if the OKE is quick moving or jumping already, it is not needed to execute subroutine. By increasing the rotation speed of the main routine even slightly by reducing unnecessary processing, let's improve the rate of each operation. Utilize loop To tell the truth first, loop may cause a fatal bug in high probability if you are not familiar. What is the loop, about the risk and the usefulness of the loop, I describe a simple example together. Please see the image below. This is avoidance decision of the program that is described in "Lecture for beginners", introduced the missile countermeasure. Missile detection is added before scanning for a high-speed flying object. It is built with the assumption that the behavior " Continue to lie down when a missile is detected to 100m range, then jump to avoid after it approach to 20m" . As long as the missile does not come within 20m, it will continue to run the operation of lie down repeatedly. This portion that is run repeatedly, this is the loop. By looping temporarily here, at the moment the missile enters the 20m range, you will be able to perform reaction immediately. To execute the process that you want to run on certain situations quickly, or in order to run an action timely at the moment the situation has changed, loop processing is quite useful. Now tested the program of the sample image, then it was confirmed that it is possible to avoid opponent’s missile on a one-to-one. So I organized a three-machine team triumphantly, and fought with a team that has missiles, then, OMG! There is an OKE that continues to lie down and does not move at all! Of course playing possum like that definitely not effective to OKEs, they were wiped out within a numerical disadvantage. What on earth was the problem? This sample is the form of, "Detected a missile coming towards in the 100m distance " → "loop until a missile is detected in the 20m range" The problem is that, in the first place, it has formed a loop on the assumption that "missile coming towards" is reach to the location of the OKE reliably. The missile coming towards is aimed at the OKE really? Or there is not an obstacle before it reaches? In such a variety of reasons, if the missile did not come in the 20m range, you will not be able to get out of the loop. In this case, you can solve the problem by modifying like the image below. By only one shifting of the ahead of an arrow, you will leave the loop if the missile does not come to 20m range. In the case also maintaining a bidirectional loop, you can resolve the problem as the image below. When you specify the range, you can be outside the range around your OKE by up and down key while holding down R button. By utilizing this, form a loop of “Continue to lie down if there are one or more missiles between 20m and 100m, proceed to avoidance decision when there are no missiles”. In this way, you can perform jump by avoidance decision when the missile is coming within 20m. In addition, even though the missile towards different direction or disappear, loop is always released. (There are waste and problem still in this example, I set it aside for the time being) It was long, but in short, it is that want you to understand firmly the risk and benefits of loop processing. Because bugs of this kind occur frequently, let's repeat behavior test and thoroughly verify when introducing a loop. If you will master successfully, quick reactions become possible in limited situations and that slight differences lead to great results. [Summary] When building a large program, needs attention to the execution timing of behaviors that require quick responses. The more complex and courteous programs, the more reduced the reaction rate is. Beware treatment of unnecessary processes in many cases. Consider the timing that should be executed and the need for each decision. For example, execute a long thinking process during operation that cannot be canceled, etc. Subroutine and loop are useful, but you should utilize it after a solid understanding of its risk. If the subroutine that will be called each time is long, the main program will not go around quickly. Wrong release condition of the loop leads to defeat very likely. [Supplemental Commentary loop examples] Although I gave the missile countermeasure loop as a reference, in addition, describe an example of a relatively safe loop to be able to make easy.Conducting enter and exit of the loop in accordance with the each state of OKE, it will be safety and quick loop process. For example, because it will not be able to perform the most operations when the OKE is struck and overturning, there is a way to check the situation in the dedicated loop and determine whether activate options or not, take evasive action to avoid additional attack immediately after the state recovered. In opposite, if the target is struck and overturning, it might be interesting to enter the loop for pursuit and additional attack. Because the state recovers automatically, it will be expected a certain effect without causing an infinite loop. Narrow down the processes There are many processes that you want to monitor situation changes constantly such as Scan for Projectiles, Activate Option, and process during overturning, etc. You can easily monitor such processes constantly by putting in places to pass frequently (Top of main and top of sub used frequently). However, in other words, would be referred to as "regardless of need or not, have repeated frequently the same process ", it is a waste of processing power. This will cause delaying the response. For example, in the case of Self-Cooling System of options, you do not have to monitor the amount of heat of body constantly in many cases. Mostly the purpose of starting the cooling is either, prevent thermal damage when it is struck or increase the frequency of fire. If the purpose of preventing thermal damage, it is only necessary to assess once when entering or exiting the process of when be struck or avoiding. If you increase the frequency of fire, it is only necessary to assess when it refrain from attack due to the heat. In this way, it is possible to improve the throughput performance if you stop constantly monitor the processes being monitored constantly. However, by stopping the constant monitoring, it is possible that the case that cannot be monitored occurs. In the case of cooling system, if you assess only when entering or exiting the process of when be struck or avoiding, there is likely to be roasted by "beam from close range (undaunted, cannot detect by Scan for Projectiles)" or "heat generated by the flames of napalm (undaunted, are not projectiles )". Although you should assess elsewhere to avoid this, the mounting area increases in this instance, and eventually you would waste the processing power if you assess too much. It is necessary to narrow down and pinpoint the necessary timing of decision, or if you do not narrow, must be determined after having analyzed trade-off among the mounting area, effect and risk when stopped constant monitoring.